create View with curved edge and rounded corners in android

I am trying to make a custom view in android like in the picture with curve edges and rounded corners. How to achieve this?

enter image description here


I've tried to create a custom view for this (squircle) shape a while ago. Although it's not complete, it'll give you a basic idea on how to draw such shapes. By the way you'll need to disable clipChildren of its parent view to fix clipping.

package com.certainlyaria.squircle

import android.content.Context
import android.graphics.*
import android.util.AttributeSet
import android.view.View


class SquircleView @JvmOverloads constructor(
    context: Context,
    attrs: AttributeSet? = null,
    defStyleAttr: Int = 0
) : View(context, attrs, defStyleAttr) {
    private val paint = Paint().apply {
        color = Color.MAGENTA
        isAntiAlias = true
        style = Paint.Style.STROKE
        strokeJoin = Paint.Join.ROUND
        strokeWidth = 10f
    }

    companion object {
        private const val CURVE = 75f
    }

    private val clipPath = Path()

    private var smooth = Path()

    private val clipRect = RectF(
        CURVE, CURVE, 0f, 0f
    )

    override fun onSizeChanged(w: Int, h: Int, oldw: Int, oldh: Int) {
        super.onSizeChanged(w, h, oldw, oldh)

        clipRect.apply {
            right = w - CURVE
            bottom = h - CURVE
        }
        clipPath.apply {
            rewind()
            moveTo(0f, (width) / 2f)
            cubicTo(
                0f,
                0f,
                (width) / 4f,
                0f,
                (width) / 2f,
                0f
            )
            cubicTo(
                (width) * 3 / 4f,
                0f,
                width.toFloat(),
                0f,
                width.toFloat(),
                width / 2f
            )
            cubicTo(
                width.toFloat(),
                width.toFloat(),
                width * 3f / 4,
                width.toFloat(),
                (width) / 2f,
                width.toFloat()
            )
            cubicTo(
                width / 4f,
                width.toFloat(),
                0f,
                width.toFloat(),
                0f,
                (width) / 2f
            )
        }

        smooth = getSquirclePaath(0, 0, width / 2)
    }

    override fun onDraw(canvas: Canvas) {
        canvas.save()
        canvas.drawPath(clipPath, paint)
        //canvas.drawPath(smooth, paint)
        canvas.restore()
    }

    private fun getSquirclePaath(
        left: Int,
        top: Int,
        radius: Int
    ): Path { //Formula: (|x|)^3 + (|y|)^3 = radius^3
        val radiusToPow = radius * radius * radius.toDouble()
        val path = Path()
        path.moveTo((-radius).toFloat(), 0f)
        for (x in -radius..radius) path.lineTo(
            x.toFloat(),
            Math.cbrt(radiusToPow - Math.abs(x * x * x)).toFloat()
        )
        for (x in radius downTo -radius) path.lineTo(
            x.toFloat(),
            (-Math.cbrt(radiusToPow - Math.abs(x * x * x))).toFloat()
        )
        path.close()
        val matrix = Matrix()
        matrix.postTranslate((left + radius).toFloat(), (top + radius).toFloat())
        path.transform(matrix)
        return path
    }
}