iOS start Background Thread
Solution 1:
If you use performSelectorInBackground:withObject:
to spawn a new thread, then the performed selector is responsible for setting up the new thread's autorelease pool, run loop and other configuration details – see "Using NSObject to Spawn a Thread" in Apple's Threading Programming Guide.
You'd probably be better off using Grand Central Dispatch, though:
dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), ^{
[self getResultSetFromDB:docids];
});
GCD is a newer technology, and is more efficient in terms of memory overhead and lines of code.
Updated with a hat tip to Chris Nolet, who suggested a change that makes the above code simpler and keeps up with Apple's latest GCD code examples.
Solution 2:
Well that's pretty easy actually with GCD. A typical workflow would be something like this:
dispatch_queue_t queue = dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0ul);
dispatch_async(queue, ^{
// Perform async operation
// Call your method/function here
// Example:
// NSString *result = [anObject calculateSomething];
dispatch_sync(dispatch_get_main_queue(), ^{
// Update UI
// Example:
// self.myLabel.text = result;
});
});
For more on GCD you can take a look into Apple's documentation here
Solution 3:
Enable NSZombieEnabled to know which object is being released and then accessed.
Then check if the getResultSetFromDB:
has anything to do with that. Also check if docids
has anything inside and if it is being retained.
This way you can be sure there is nothing wrong.
Solution 4:
The default sqlite library that comes with iOS is not compiled using the SQLITE_THREADSAFE macro on. This could be a reason why your code crashes.
Solution 5:
Swift 2.x answer:
dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0)) {
self.getResultSetFromDB(docids)
}