Does Cyclone Strike have some kind of hidden stun?
The description for Cyclone Strike reads:
Pull all enemies within 24 yards towards you, followed by a furious blast of energy that deals 100% weapon damage as Holy.
I use this skill constantly on my Monk tank, and I've noticed anytime I use this skill, enemies stop attacking for a second to re-orient themselves. The pause is so noticeable that I've started using this skill when I'm desperate, just to stop attacks for a second so I can regen hp and wait for cooldowns.
If I have the spirit for it, I can even chain together multiple Cyclone Strikes to prevent taking almost any damage at all for a few seconds since the skill has no cooldown and I use the Eye of the Storm rune to reduce the cost of this skill
Am I just imaging things, or is there really some kind of hidden stun involved in Cyclone Strike?
I have noticed a similar effect. A combo that I highly enjoy is to pull everyone in with Cyclone Strike and knock them all back out again with Lashing Tail kick.
Is it a stun as far as game mechanics are concerned? No. Technically the enemies are not incapacitated. What it does do, is reset their "swing timer" as they have been moved and interrupted by the Cyclone Strike.