Correct way of removing SceneDelegate from iOS 11+ project - What code is necessary in application(_: didFinishLaunchingWithOptions)
Solution 1:
You only need to make sure
1- UISceneDelegate
is deleted
2- Key UIApplicationSceneManifest
is removed from Info.plist
3- These methods are removed from AppDelegate
// MARK: UISceneSession Lifecycle
func application(_ application: UIApplication, configurationForConnecting connectingSceneSession: UISceneSession, options: UIScene.ConnectionOptions) -> UISceneConfiguration {
// Called when a new scene session is being created.
// Use this method to select a configuration to create the new scene with.
return UISceneConfiguration(name: "Default Configuration", sessionRole: connectingSceneSession.role)
}
func application(_ application: UIApplication, didDiscardSceneSessions sceneSessions: Set<UISceneSession>) {
// Called when the user discards a scene session.
// If any sessions were discarded while the application was not running, this will be called shortly after application:didFinishLaunchingWithOptions.
// Use this method to release any resources that were specific to the discarded scenes, as they will not return.
}
4- Add var window: UIWindow?
to AppDelegate
5- Make sure entry point vc is selected in Main.storyboard
After that Don't worry of anything and leave didFinishLaunchingWithOptions
empty as if there is no change happened in Xcode 11