What are the Pointer-to-Member ->* and .* Operators in C++?
Yes, I've seen this question and this FAQ, but I still don't understand what ->*
and .*
mean in C++.
Those pages provide information about the operators (such as overloading), but don't seem to explain well what they are.
What are ->*
and .*
in C++, and when do you need to use them as compared to ->
and .
?
Solution 1:
I hope this example will clear things for you
//we have a class
struct X
{
void f() {}
void g() {}
};
typedef void (X::*pointer)();
//ok, let's take a pointer and assign f to it.
pointer somePointer = &X::f;
//now I want to call somePointer. But for that, I need an object
X x;
//now I call the member function on x like this
(x.*somePointer)(); //will call x.f()
//now, suppose x is not an object but a pointer to object
X* px = new X;
//I want to call the memfun pointer on px. I use ->*
(px ->* somePointer)(); //will call px->f();
Now, you can't use x.somePointer()
, or px->somePointer()
because there is no such member in class X. For that the special member function pointer call syntax is used... just try a few examples yourself ,you'll get used to it
Solution 2:
EDIT: By the way, it gets weird for virtual member functions pointers.
For member variables:
struct Foo {
int a;
int b;
};
int main ()
{
Foo foo;
int (Foo :: * ptr);
ptr = & Foo :: a;
foo .*ptr = 123; // foo.a = 123;
ptr = & Foo :: b;
foo .*ptr = 234; // foo.b = 234;
}
Member functions are almost the same.
struct Foo {
int a ();
int b ();
};
int main ()
{
Foo foo;
int (Foo :: * ptr) ();
ptr = & Foo :: a;
(foo .*ptr) (); // foo.a ();
ptr = & Foo :: b;
(foo .*ptr) (); // foo.b ();
}
Solution 3:
In a nutshell: You use ->
and .
if you know what member you want to access. And you use ->*
and .*
if you don't know what member you want to access.
Example with a simple intrusive list
template<typename ItemType>
struct List {
List(ItemType *head, ItemType * ItemType::*nextMemPointer)
:m_head(head), m_nextMemPointer(nextMemPointer) { }
void addHead(ItemType *item) {
(item ->* m_nextMemPointer) = m_head;
m_head = item;
}
private:
ItemType *m_head;
// this stores the member pointer denoting the
// "next" pointer of an item
ItemType * ItemType::*m_nextMemPointer;
};
Solution 4:
So called "pointers" to members in C++ are more like offsets, internally. You need both such a member "pointer", and an object, to reference the member in the object. But member "pointers" are used with pointer syntax, hence the name.
There are two ways you can have an object at hand: you have a reference to the object, or you have a pointer to the object.
For the reference, use .*
to combine it with a member pointer, and for the pointer, use ->*
to combine it with a member pointer.
However, as a rule, don't use member pointers if you can avoid it.
They obey pretty counter-intuitive rules, and they make it possible to circumvent protected
access without any explicit casting, that is, inadvertently…
Cheers & hth.,
Solution 5:
When you have a normal pointer (to an object or a basic type), you would use *
to dereference it:
int a;
int* b = a;
*b = 5; // we use *b to dereference b, to access the thing it points to
Conceptually, we're doing the same thing with a member function pointer:
class SomeClass
{
public: void func() {}
};
// typedefs make function pointers much easier.
// this is a pointer to a member function of SomeClass, which takes no parameters and returns void
typedef void (SomeClass::*memfunc)();
memfunc myPointer = &SomeClass::func;
SomeClass foo;
// to call func(), we could do:
foo.func();
// to call func() using our pointer, we need to dereference the pointer:
foo.*myPointer();
// this is conceptually just: foo . *myPointer ();
// likewise with a pointer to the object itself:
SomeClass* p = new SomeClass;
// normal call func()
p->func();
// calling func() by dereferencing our pointer:
p->*myPointer();
// this is conceptually just: p -> *myPointer ();
I hope that helps explain the concept. We're effectively dereferencing our pointer to the member function. It's a little more complicated than that -- it's not an absolute pointer to a function in memory, but just an offset, which is applied to foo
or p
above. But conceptually, we're dereferencing it, much like we would dereference a normal object pointer.