Memory barrier generators
Solution 1:
Here is my take on the subject and to attempt to provide a quasi-complete list in one answer. If I run across any others I will edit my answer from time to time.
Mechanisms that are generally agreed upon to cause implicit barriers:
- All
Monitor
class methods including the C# keywordlock
- All
Interlocked
class methods. - All
Volatile
class methods (.NET 4.5+). - Most
SpinLock
methods includingEnter
andExit
. Thread.Join
-
Thread.VolatileRead
andThread.VolatileWrite
Thread.MemoryBarrier
- The
volatile
keyword. - Anything that starts a thread or causes a delegate to execute on another thread including
QueueUserWorkItem
,Task.Factory.StartNew
,Thread.Start
, compiler suppliedBeginInvoke
methods, etc. - Using a signaling mechanism such as
ManualResetEvent
,AutoResetEvent
,CountdownEvent
,Semaphore
,Barrier
, etc. - Using marshaling operations such as
Control.Invoke
,Dispatcher.Invoke
,SynchronizationContext.Post
, etc.
Mechanisms that are speculated (but not known for certain) to cause implicit barriers:
-
Thread.Sleep
(proposed by myself and possibly others due to the fact that code which exhibits a memory barrier problem can be fixed with this method) Thread.Yield
Thread.SpinWait
-
Lazy<T>
depending on whichLazyThreadSafetyMode
is specified
Other notable mentions:
- Default add and remove handlers for events in C# since they use
lock
orInterlocked.CompareExchange
. - x86 stores have release fence semantics
- Microsoft's implemenation of the CLI has release fence semantics on writes despite the fact that the ECMA specification does not mandate it.
-
MarshalByRefObject
seems to suppress certain optimizations in subclasses which may make it appear as if an implicit memory barrier were present. Thanks to Hans Passant for discovering this and bringing it to my attention.1
1This explains why BackgroundWorker
works correctly without having volatile
on the underlying field for the CancellationPending
property.
Solution 2:
I seem to recall that the implementations of the Thread.VolatileRead and Thread.VolatileWrite methods actually cause full fences, not half fences.
This is deeply unfortunate, as people might have come to rely upon this behaviour unknowingly; they might have written a program that requires a full fence, think they need a half fence, think they are getting a half fence, and will be in for a nasty surprise if an implementation of these methods ever does provide a half fence.
I would avoid these methods. Of course, I would avoid everything involving low-lock code, not being smart enough to write it correctly in anything but the most trivial cases.