How to dynamically set a function/object name in Javascript as it is displayed in Chrome

Solution 1:

Object.defineProperty(fn, "name", { value: "New Name" });

Will do the trick and is the most performant solution. No eval either.

Solution 2:

I've been playing around with this for the last 3 hours and finally got it at least somewhat elegant using new Function as suggested on other threads:

/**
 * JavaScript Rename Function
 * @author Nate Ferrero
 * @license Public Domain
 * @date Apr 5th, 2014
 */
var renameFunction = function (name, fn) {
    return (new Function("return function (call) { return function " + name +
        " () { return call(this, arguments) }; };")())(Function.apply.bind(fn));
};   

/**
 * Test Code
 */
var cls = renameFunction('Book', function (title) {
    this.title = title;
});

new cls('One Flew to Kill a Mockingbird');

If you run the above code, you should see the following output to your console:

Book {title: "One Flew to Kill a Mockingbird"}

Solution 3:

Combine usage of computed property name to dynamically name a property, and inferred function naming to give our anonymous function that computed property name:

const name = "aDynamicName"
const tmp  = {
  [name]: function(){
     return 42
  }
}
const myFunction= tmp[name]
console.log(myFunction) //=> [Function: aDynamicName]
console.log(myFunction.name) //=> 'aDynamicName'

One could use whatever they want for 'name' here, to create a function with whatever name they want.

If this isn't clear, let's break down the two pieces of this technique separately:

Computed Property Names

const name = "myProperty"
const o = {
  [name]:  42
}
console.log(o) //=> { myProperty: 42 }

We can see that the property name assigned on o was myProperty, by way of computed property naming. The []'s here cause JS to lookup the value inside the bracket, and to use that for the property name.

Inferred Function Naming

const o = {
  myFunction: function(){ return 42 }
}
console.log(o.myFunction) //=> [Function: myFunction]
console.log(o.myFunction.name) //=> 'myFunction'

Here we use inferred function naming. The language looks at the name of wherever the function is being assigned to, & gives the function that inferred name.

We can combine these two techniques, as shown in the beginning. We create an anonymous function, which gets it's name via inferred function naming, from a computed property name, which is the dynamic name we wanted to create. Then we have to extract the newly created function from the object it is embedded inside of.


Example Using Stack Trace

Naming a supplied anonymous function

// Check the error stack trace to see the given name

function runAnonFnWithName(newName, fn) {
  const hack = { [newName]: fn };
  hack[newName]();
}

runAnonFnWithName("MyNewFunctionName", () => {
  throw new Error("Fire!");
});

Solution 4:

Although it is ugly, you could cheat via eval():

function copy(parent, name){
  name = typeof name==='undefined'?'Foobar':name;
  var f = eval('function '+name+'(){};'+name);
  f.prototype = parent;
  return new f();
}

var parent = {a:50};
var child = copy(parent, 'MyName');
console.log(child); // Shows 'MyName' in Chrome console.

Beware: You can only use names which would be valid as function names!

Addendum: To avoid evaling on every object instantiation, use a cache:

function Cache(fallback){
  var cache = {};

  this.get = function(id){
    if (!cache.hasOwnProperty(id)){
      cache[id] = fallback.apply(null, Array.prototype.slice.call(arguments, 1));
    }
    return cache[id];
  }
}

var copy = (function(){
  var cache = new Cache(createPrototypedFunction);

  function createPrototypedFunction(parent, name){
    var f = eval('function '+name+'(){};'+name);
    f.prototype = parent;
    return f;
  }

  return function(parent, name){
    return new (cache.get(name, parent, typeof name==='undefined'?'Foobar':name));
  };
})();

Solution 5:

This won't totally solve your problem, but I would suggest overriding the toString method on the class's prototype. For instance:

my_class = function () {}
my_class.prototype.toString = function () { return 'Name of Class'; }

You'll still see the original class name if you enter an instance of my_class directly in the console (I don't think it's possible to do anything about this), but you'll get the nice name in error messages, which I find very helpful. For instance:

a = new my_class()
a.does_not_exist()

Will give the error message: "TypeError: Object Name of Class has no method 'does_not_exist'"