Haskell lightweight threads overhead and use on multicores
Solution 1:
GHC's runtime provides an execution environment supporting billions of sparks, thousands of lightweight threads, which may be distributed over multiple hardware cores. Compile with -threaded
and use the +RTS -N4
flags to set your desired number of cores.
Specifically:
does this mean that creating a lot of them (like 1000) will not have a drastic impact on performance?
Well, creating 1,000,000 of them is certainly possible. 1000 is so cheap it won't even show up. You can see in thread creation benchmarks, such as "thread ring" that GHC is very, very good.
Doesn't the concept of lightweight threads prevent us from using the benefints of multicore architectures?
Not at all. GHC has been running on multicores since 2004. The current status of the multicore runtime is tracked here.
How does it do it? The best place to read up on this architecture is in the paper, "Runtime Support for Multicore Haskell":
The GHC runtime system supports millions of lightweight threads by multiplexing them onto a handful of operating system threads, roughly one for each physical CPU. ...
Haskell threads are executed by a set of operating system threads, which we call worker threads. We maintain roughly one worker thread per physical CPU, but exactly which worker thread may vary from moment to moment ...
Since the worker thread may change, we maintain exactly one Haskell Execution Context (HEC) for each CPU. The HEC is a data structure that contains all the data that an OS worker thread requires in order to execute Haskell threads
You can monitor your threads being created, and where they're executing, via threadscope.. Here, e.g. running the binary-trees benchmark:
Solution 2:
The Warp webserver uses these lightweight threads extensively to get really good performance. Note that the other Haskell web servers also smoke the competition: this is more of a "Haskell is good" than "Warp is good."
Haskell provides a multithreaded runtime which can distribute lightweight threads across multiple system threads. It works very well for up to 4 cores. Past that, there are some performance issues, though those are being actively worked on.