Download/Stream file from URL - asp.net

I need to stream a file which will result in save as prompt in the browser. The issue is, the directory that the file is located is virtually mapped, so I am unable to use Server.MapPath to determine it's actual location. The directory is not in the same location (or even phyical server on the live boxes) as the website.

I'd like something like the following, but that will allow me to pass a web URL, and not a server file path.

I may have to end up building my file path from a config base path, and then append on the rest of the path, but hopefully I can do it this way instead.

var filePath = Server.MapPath(DOCUMENT_PATH);

if (!File.Exists(filePath))
    return;

var fileInfo = new System.IO.FileInfo(filePath);
Response.ContentType = "application/octet-stream";
Response.AddHeader("Content-Disposition", String.Format("attachment;filename=\"{0}\"", filePath));
Response.AddHeader("Content-Length", fileInfo.Length.ToString());
Response.WriteFile(filePath);
Response.End();

Solution 1:

You could use HttpWebRequest to get the file and stream it back to the client. This allows you to get the file with a url. An example of this that I found ( but can't remember where to give credit ) is

    //Create a stream for the file
    Stream stream = null;

    //This controls how many bytes to read at a time and send to the client
    int bytesToRead = 10000;

    // Buffer to read bytes in chunk size specified above
    byte[] buffer = new Byte[bytesToRead];

    // The number of bytes read
    try
    {
      //Create a WebRequest to get the file
      HttpWebRequest fileReq = (HttpWebRequest) HttpWebRequest.Create(url);

      //Create a response for this request
      HttpWebResponse fileResp = (HttpWebResponse) fileReq.GetResponse();

      if (fileReq.ContentLength > 0)
        fileResp.ContentLength = fileReq.ContentLength;

        //Get the Stream returned from the response
        stream = fileResp.GetResponseStream();

        // prepare the response to the client. resp is the client Response
        var resp = HttpContext.Current.Response;

        //Indicate the type of data being sent
        resp.ContentType = MediaTypeNames.Application.Octet;
    
        //Name the file 
        resp.AddHeader("Content-Disposition", "attachment; filename=\"" + fileName + "\"");
        resp.AddHeader("Content-Length", fileResp.ContentLength.ToString());
    
        int length;
        do
        {
            // Verify that the client is connected.
            if (resp.IsClientConnected)
            {
                // Read data into the buffer.
                length = stream.Read(buffer, 0, bytesToRead);

                // and write it out to the response's output stream
                resp.OutputStream.Write(buffer, 0, length);

                // Flush the data
                resp.Flush();

                //Clear the buffer
                buffer = new Byte[bytesToRead];
            }
            else
            {
                // cancel the download if client has disconnected
                length = -1;
            }
        } while (length > 0); //Repeat until no data is read
    }
    finally
    {
        if (stream != null)
        {
            //Close the input stream
            stream.Close();
        }
    }

Solution 2:

Download url to bytes and convert bytes into stream:

using (var client = new WebClient())
{
    var content = client.DownloadData(url);
    using (var stream = new MemoryStream(content))
    {
        ...
    }
}