How does object-fit work with canvas element?
Solution 1:
object-fit
1 will only have an effect when there is a ratio change (a distortion) and applies to only replaced element (canvas
is a replaced element)
Here is a basic example:
var canvas = document.querySelectorAll("canvas");
for (var i = 0; i < canvas.length; i++) {
ctx = canvas[i].getContext("2d");
ctx.fillRect(50, 50, 100, 100);
}
canvas {
width: 100px;
height: 250px;
border: 1px solid red;
display: block;
}
.box {
display: inline-block;
border: 2px solid green
}
<div class="box">
<canvas width="200" height="200"></canvas>
</div>
<div class="box">
<canvas width="200" height="200" style="object-fit:contain;"></canvas>
</div>
<div class="box">
<canvas width="200" height="200" style="object-fit:cover;"></canvas>
</div>
As you can see I defined a height/width for the canvas to be 200x200
(1:1 ratio) then I change this using CSS thus I break the ratio (we no more have a square) then object-fit
will correct this.
A related question to understand the difference between setting width/height using attribute and using CSS: Why box-sizing is not working with width/height attribute on canvas element?
1From the specification we can clearly read that all the values (expect the default one fill
) will try to maintain the ratio:
contain
The replaced content is sized to maintain its aspect ratio while fitting within the element’s content box: its concrete object size is resolved as a contain constraint against the element’s used width and height.
cover
The replaced content is sized to maintain its aspect ratio while filling the element’s entire content box: its concrete object size is resolved as a cover constraint against the element’s used width and height.
none
The replaced content is not resized to fit inside the element’s content box: determine the object’s concrete object size using the default sizing algorithm with no specified size, and a default object size equal to the replaced element’s used width and height.
The none
value is a bit tricky but it basically mean keep the intrinsic default image size without scaling like contain
or cover
var canvas = document.querySelectorAll("canvas");
for (var i = 0; i < canvas.length; i++) {
ctx = canvas[i].getContext("2d");
ctx.fillRect(50, 50, 100, 100);
}
.box canvas {
border: 1px solid red;
display: block;
object-fit:none;
}
.box {
display: inline-block;
border: 2px solid green
}
<canvas width="200" height="200"></canvas>
<div class="box">
<canvas width="200" height="200" style="width:100px;height:200px;"></canvas>
</div>
<div class="box">
<canvas width="200" height="200" style="height:50px;width:200px;"></canvas>
</div>
Related: CSS object-fit: contain; is keeping original image width in layout