Is it good practice to make getters and setters inline?
public:
inline int GetValue() const {
return m_nValue;
}
inline void SetValue(int nNewValue) {
this -> m_nValue = nNewValue;
}
On Learn C++, they said it would run faster. So, I thought it would be great to use on getters and setters. But maybe, there are some drawbacks to it?
I don't inline anything until a profiler has specifically told me that not inlining is resulting in a performance problem.
The C++ compiler is very smart and will almost certainly automatically inline such simple function like this for you. And typically it's smarter than you are and will do a much better job at determining what should or should not be inlined.
I would avoid thinking about what to or not to inline and focus on the solution. Adding the inline
keyword later (which is not a guarantee of inline BTW) is very easy to do and potential places can be found readily with a profiler.
If you write them inside the definition, they are considered inline
by default.
This means that they will be permitted in multiple compilation units (since class definitions themselves typically appear in multiple compilation units), not that they will actually be inlined.
This is Bad practice in public API's Any change to these functions requires recompilation of all clients.
In general having getters and setters is showing poor abstraction, don't do it. If you are constantly going to the raw data in another class then you likely need to re arrange your classes, instead consider how you wish to manipulate the data within a class and provide appropriate methods for doing so.