Drawable image on a canvas
How can I get an image to the canvas in order to draw on that image?
Solution 1:
The good way to draw a Drawable on a canvas is not decoding it yourself but leaving it to the system to do so:
Drawable d = getResources().getDrawable(R.drawable.foobar, null);
d.setBounds(left, top, right, bottom);
d.draw(canvas);
This will work with all kinds of drawables, not only bitmaps. And it also means that you can re-use that same drawable again if only the size changes.
Solution 2:
You need to load your image as bitmap:
Resources res = getResources();
Bitmap bitmap = BitmapFactory.decodeResource(res, R.drawable.your_image);
Then make the bitmap mutable and create a canvas over it:
Canvas canvas = new Canvas(bitmap.copy(Bitmap.Config.ARGB_8888, true));
You then can draw on the canvas.
Solution 3:
also you can use this way. it will change your big drawble fit to your canvas:
Resources res = getResources();
Bitmap bitmap = BitmapFactory.decodeResource(res, yourDrawable);
yourCanvas.drawBitmap(bitmap, 0, 0, yourPaint);
Solution 4:
Drawable d = ContextCompat.getDrawable(context, R.drawable.***)
d.setBounds(left, top, right, bottom);
d.draw(canvas);