Simple way to change the position of UIView?
Solution 1:
aView.center = CGPointMake(150, 150); // set center
or
aView.frame = CGRectMake( 100, 200, aView.frame.size.width, aView.frame.size.height ); // set new position exactly
or
aView.frame = CGRectOffset( aView.frame, 10, 10 ); // offset by an amount
Edit:
I didn't compile this yet, but it should work:
#define CGRectSetPos( r, x, y ) CGRectMake( x, y, r.size.width, r.size.height )
aView.frame = CGRectSetPos( aView.frame, 100, 200 );
Solution 2:
I had the same problem. I made a simple UIView category that fixes that.
.h
#import <UIKit/UIKit.h>
@interface UIView (GCLibrary)
@property (nonatomic, assign) CGFloat height;
@property (nonatomic, assign) CGFloat width;
@property (nonatomic, assign) CGFloat x;
@property (nonatomic, assign) CGFloat y;
@end
.m
#import "UIView+GCLibrary.h"
@implementation UIView (GCLibrary)
- (CGFloat) height {
return self.frame.size.height;
}
- (CGFloat) width {
return self.frame.size.width;
}
- (CGFloat) x {
return self.frame.origin.x;
}
- (CGFloat) y {
return self.frame.origin.y;
}
- (CGFloat) centerY {
return self.center.y;
}
- (CGFloat) centerX {
return self.center.x;
}
- (void) setHeight:(CGFloat) newHeight {
CGRect frame = self.frame;
frame.size.height = newHeight;
self.frame = frame;
}
- (void) setWidth:(CGFloat) newWidth {
CGRect frame = self.frame;
frame.size.width = newWidth;
self.frame = frame;
}
- (void) setX:(CGFloat) newX {
CGRect frame = self.frame;
frame.origin.x = newX;
self.frame = frame;
}
- (void) setY:(CGFloat) newY {
CGRect frame = self.frame;
frame.origin.y = newY;
self.frame = frame;
}
@end