Different ways of initializing an object in c++

Imagine this class:

class Entity {
public:
    int x, y;
    
    Entity() : x(0), y(0) { }
    Entity(int x, int y) : x(x), y(y) { }
}

And here are multiple ways of initializing the class with what I think I know:

Entity ent1;                //Uses the default constructor, so x=0 and y=0
Entity ent2();              //Uses the default constructor, so x=0 and y=0 (Not sure)
Entity ent3(1, 2);          //Made constructor, so x=1 and y=2
Entity ent4 = Entity();     //Default constructor, so x=0 and y=0
Entity ent5 = Entity(2, 3); //Made constructor, so x=2 and y=3

I know that's it's possible to make an object on the heap memory, but that's not what I am looking for at this moment.

My question is, what's the difference between these ways of initializing an object?

I'm not sure which one I should use when.


Entity ent1;

The statement above uses default constructor of class Entity.


Entity ent2();

The declaration above will be treated by compiler as a function prototype if that's possible. It's known as a case of most vexing parse (MVP) and its existence led to appearance of misleading "clever dumb rule": "never use parenthesis".


In statement like this a user-defined constructor is invoked for ent3:

Entity ent3(1, 2);

Another case where MVP can strike is something like this:

Entity ent3_1(int(a), int(b));  // It's not what it looks like.

ent3_1 above is not a variable. The statement declares a function with two int parameters. int(a) being same as int a is legacy of C language and declaration syntax there.


Entity ent4 = Entity();

ent4 is a proper version of ent2 case until C++11. Default constructor is invoked as part of value initialization. Its form allows to avoid an ambiguity solving principle which makes ent2 and ent3_1 incorrect. Equal sign here is not an assignment, for no operator= call will happen here. It's part of declaration syntax meant to markup the initialization expression.


Entity ent5 = Entity(2, 3);

ent5 is a version of ent3 case. User-defined constructor invoked as part of value initialization.


Your question is tagged as C++11, and C++11 allows uniform initialization syntax:

Entity ent12{};     // This is a legal alternative of ent2 case
Entity ent13{1, 2}; // A call to constructor or member initialization
Entity ent13{ int(a), int(b) }; // Not a function anymore
Entity ent14 = {};              // Not an assignment
Entity ent15 = Entity{2, 3};    // Not an assignment either!

Note that uniform initialization syntax has a caveat. E.g. this line

std::vector<int> v(10); 

declares a vector of 10 elements. But this one

std::vector<int> v{10};

declares a vector initialized with single element of type int with value 10. This happens because std::vector has a constructor with following signature defined:

vector( std::initializer_list<T> init, const Allocator& alloc = Allocator() );

In case that you can't use neither () without triggering MVP nor {} without invoking undesired constructor, the value initialization assignment syntax allows to resolve the issue.

Addendum: Must watch CppCon 2018: Nicolai Josuttis “The Nightmare of Initialization in C++”