Where does the experience awarded at the end of a wave come from?

Preface: From this question, we know that experience(XP) is shared among all participants for each enemy killed. You can see your XP meter increasing as enemies are killed, so that's fairly obvious. Once the final enemy in the wave is killed, you get an additional lump sum of XP from somewhere. In this question, it is hinted at that getting more score multipliers increases the amount of XP that you get, but this can't be factored into the XP from killing since multipliers aren't determined until the end of the round.

Question: Considering all of the information above, does the extra bonus XP at the end of a wave correspond directly to your score for that round? Or is it from something else entirely?

For example, I start with 0 XP and complete a wave by killing enemies worth a total of 10 XP. If my score for that wave (after multipliers have been taken into account) is 25, does that mean that I now have 35 XP?


Solution 1:

This article on the wiki seems to answer it:

http://dungeondefenders.wikia.com/wiki/Awards

Some awards give you an additional lump sum of xp (Knight, Lord, et al) and others multiply the amount of xp you got during that wave.

So you earned 10 xp killing enemies and took no core damage. Ignoring any other rewards you'd get the "No Core Damage" end-of-wave award will award you an additional 13 xp (10xp * 1.3) giving you a total of 23xp for the wave.

I'd need to look more closely, but it appears that's how it works. You certainly seem to get more xp after the wave is over than during the wave in my experience.