What is the effect of one point of block skill?
I have been unable to find the exact value of one point of blocking. The unofficial Elder Scrolls pages and other wikis do not list a value for blocking.
As an example, for heavy armor one point adds 0.4% armor.
The block value seems important because I want to find out how much fortify block to enchant on my stuff. the USEP lists the max block mitigation as 85% (if you are looking at this page) or 80% (if you are looking at this page).
Solution 1:
The numbers on UESP are likely guesstimates added before the Creation Kit was released.
According to actual game values and assuming no other combat modifications, the base block value (fBlockSkillBase
) is 0% mitigation at 0 skill, and each point of skill increases that mitigation by 2% (fBlockSkillMult
) up to a maximum of 70% (fBlockMax
).
However, there are several dozen other factors—ranging from whether you're staggered to whether you're using a weapon to block—that affect your block mitigation percentage. You can find these multipliers in the Creation Kit by going to Gameplay → Settings... and searching for "block".
Solution 2:
Not an exact number, but the answer to your larger question seems to be: With a Daedric shield, you need a total of +32.5% increased block effectiveness to reach the block mitigation cap of 85% at a block skill of 100.
So, you could achieve that with 4 ranks in the shield wall perk, and a non-enchanted shield. Different shields seem to have different block ratings. A glass shield needs more like 37.5%. A hide shield would seem to need around 46%.
Information taken from this thread.