Preferred conversion from char (not char*) to std::string

I have a char, a plain old character, that I would like to turn into an std::string. std::string(char) doesn't exist of course. I could create an char array and copy it in, I could go through string streams, or many other little roundabout routes. Currently, I prefer boost::lexical_cast, but even that seems too verbose for this simple task. So what's the preferred way?


std::string has a constructor that takes a number and a character. The character will repeat for the given number of times. Thus, you should use:

std::string str(1, ch);

To add to the answer, you can simply use initializer list

std::string str = {ch};

just use the overload that takes a char?

i.e. string(1, 'A')


You still can use the string constructor taking two iterators:

char c = 'x';
std::string(&c, &c + 1);

Update:

Good question James and GMan. Just searched freely downloadable "The New C Standard" by Derek M. Jones for "pointer past" and my first hit was:

If the expression P points to an element of an array object and the expression Q points to the last element of the same array object, the pointer expression Q+1 compares greater than P... even though Q+1 does not point to an element of the array object...

On segmented architectures incrementing a pointer past the end of a segment causes the address to wrap segmented architecture around to the beginning of that segment (usually address zero). If an array is allocated within such a segment, either the implementation must ensure that there is room after the array for there to be a one past the end address, or it uses some other implementation technique to handle this case (e.g., if the segment used is part of a pointer’s representation, a special one past the end segment value might be assigned)...

The C relational operator model enables pointers to objects to be treated in the same way as indexes into array objects. Relational comparisons between indexes into two different array objects (that are not both subobjects of a larger object) rarely have any meaning and the standard does not define such support for pointers. Some applications do need to make use of information on the relative locations of different objects in storage. However, this usage was not considered to be of sufficient general utility for the Committee to specify a model defining the behavior...

Most implementations perform no checks prior to any operation on values having pointer type. Most processors use the same instructions for performing relational comparisons involving pointer types as they use for arithmetic types. For processors that use a segmented memory architecture, a pointer value is often represented using two components, a segment number and an offset within that segment. A consequence of this representation is that there are many benefits in allocating storage for objects such that it fits within a single segment (i.e., storage for an object does not span a segment boundary). One benefit is an optimization involving the generated machine code for some of the relational operators, which only needs to check the segment offset component. This can lead to the situation where p >= q is false but p > q is true, when p and q point to different objects.