Dictionary with null key? [duplicate]
Firstly, why doesn't Dictionary<TKey, TValue>
support a single null key?
Secondly, is there an existing dictionary-like collection that does?
I want to store an "empty" or "missing" or "default" System.Type
, thought null
would work well for this.
More specifically, I've written this class:
class Switch
{
private Dictionary<Type, Action<object>> _dict;
public Switch(params KeyValuePair<Type, Action<object>>[] cases)
{
_dict = new Dictionary<Type, Action<object>>(cases.Length);
foreach (var entry in cases)
_dict.Add(entry.Key, entry.Value);
}
public void Execute(object obj)
{
var type = obj.GetType();
if (_dict.ContainsKey(type))
_dict[type](obj);
}
public static void Execute(object obj, params KeyValuePair<Type, Action<object>>[] cases)
{
var type = obj.GetType();
foreach (var entry in cases)
{
if (entry.Key == null || type.IsAssignableFrom(entry.Key))
{
entry.Value(obj);
break;
}
}
}
public static KeyValuePair<Type, Action<object>> Case<T>(Action action)
{
return new KeyValuePair<Type, Action<object>>(typeof(T), x => action());
}
public static KeyValuePair<Type, Action<object>> Case<T>(Action<T> action)
{
return new KeyValuePair<Type, Action<object>>(typeof(T), x => action((T)x));
}
public static KeyValuePair<Type, Action<object>> Default(Action action)
{
return new KeyValuePair<Type, Action<object>>(null, x => action());
}
}
For switching on types. There are two ways to use it:
- Statically. Just call
Switch.Execute(yourObject, Switch.Case<YourType>(x => x.Action()))
- Precompiled. Create a switch, and then use it later with
switchInstance.Execute(yourObject)
Works great except when you try to add a default case to the "precompiled" version (null argument exception).
1) Why:
As described before, the problem is that Dictionary requires an implementation of the Object.GetHashCode()
method. null
does not have an implementation, therefore no hash code associated.
2) Solution: I have used a solution similar to a NullObject pattern using generics that enables you to use the dictionary seamlessly (no need for a different dictionary implementation).
You can will use it, like this:
var dict = new Dictionary<NullObject<Type>, string>();
dict[typeof(int)] = "int type";
dict[typeof(string)] = "string type";
dict[null] = "null type";
Assert.AreEqual("int type", dict[typeof(int)]);
Assert.AreEqual("string type", dict[typeof(string)]);
Assert.AreEqual("null type", dict[null]);
You just need to create this struct once in a lifetime :
public struct NullObject<T>
{
[DefaultValue(true)]
private bool isnull;// default property initializers are not supported for structs
private NullObject(T item, bool isnull) : this()
{
this.isnull = isnull;
this.Item = item;
}
public NullObject(T item) : this(item, item == null)
{
}
public static NullObject<T> Null()
{
return new NullObject<T>();
}
public T Item { get; private set; }
public bool IsNull()
{
return this.isnull;
}
public static implicit operator T(NullObject<T> nullObject)
{
return nullObject.Item;
}
public static implicit operator NullObject<T>(T item)
{
return new NullObject<T>(item);
}
public override string ToString()
{
return (Item != null) ? Item.ToString() : "NULL";
}
public override bool Equals(object obj)
{
if (obj == null)
return this.IsNull();
if (!(obj is NullObject<T>))
return false;
var no = (NullObject<T>)obj;
if (this.IsNull())
return no.IsNull();
if (no.IsNull())
return false;
return this.Item.Equals(no.Item);
}
public override int GetHashCode()
{
if (this.isnull)
return 0;
var result = Item.GetHashCode();
if (result >= 0)
result++;
return result;
}
}
It just hit me that your best answer is probably to just keep track of whether a default case has been defined:
class Switch
{
private Dictionary<Type, Action<object>> _dict;
private Action<object> defaultCase;
public Switch(params KeyValuePair<Type, Action<object>>[] cases)
{
_dict = new Dictionary<Type, Action<object>>(cases.Length);
foreach (var entry in cases)
if (entry.Key == null)
defaultCase = entry.Value;
else
_dict.Add(entry.Key, entry.Value);
}
public void Execute(object obj)
{
var type = obj.GetType();
if (_dict.ContainsKey(type))
_dict[type](obj);
else if (defaultCase != null)
defaultCase(obj);
}
...
The whole rest of your class would remain untouched.