iPhone: How do I get the file path of an image saved with UIImageWriteToSavedPhotosAlbum()?
Solution 1:
I finally found out the answer. Apparently the UIImage methods strip out metadata and so using UIImageWriteToSavedPhotosAlbum is no good.
However in ios4 Apple put in a new framework to handle the photo library called the ALAssetsLibrary.
First you need to right click on the Targets and in the build part, add the AlAsset Framework to your project with the little + icon in the bottom left.
Then add #import "AssetsLibrary/AssetsLibrary.h";
to the header file of your class.
Finally you can use the following code:
UIImage *viewImage = YOUR UIIMAGE // --- mine was made from drawing context
ALAssetsLibrary *library = [[ALAssetsLibrary alloc] init];
// Request to save the image to camera roll
[library writeImageToSavedPhotosAlbum:[viewImage CGImage] orientation:(ALAssetOrientation)[viewImage imageOrientation] completionBlock:^(NSURL *assetURL, NSError *error){
if (error) {
NSLog(@"error");
} else {
NSLog(@"url %@", assetURL);
}
}];
[library release];
And that gets the path of the file you just saved.
Solution 2:
My code is
-(void) imagePickerController:(UIImagePickerController *)picker didFinishPickingMediaWithInfo:(NSDictionary *)info{
UIImage *image = [info valueForKey:UIImagePickerControllerOriginalImage];
imageURL = nil;
ALAssetsLibraryWriteImageCompletionBlock completeBlock = ^(NSURL *assetURL, NSError *error){
if (!error) {
#pragma mark get image url from camera capture.
imageURL = [NSString stringWithFormat:@"%@",assetURL];
}
};
if(image){
ALAssetsLibrary *library = [[ALAssetsLibrary alloc] init];
[library writeImageToSavedPhotosAlbum:[image CGImage]
orientation:(ALAssetOrientation)[image imageOrientation]
completionBlock:completeBlock];
}
}
in .h import Library and define type def of ALAssetsLibraryWriteImageCompletionBlock
#import <UIKit/UIKit.h>
#import <AssetsLibrary/AssetsLibrary.h>
typedef void (^ALAssetsLibraryWriteImageCompletionBlock)(NSURL *assetURL, NSError *error);
if you don't know how to get <AssetsLibrary/AssetsLibrary.h>
, please add existing framework (AssetsLibrary.framework)
Solution 3:
OlivariesF's answer is missing the key part of this question, retrieve the path:
Here's a code snippet that does everything:
- (void)processImage:(UIImage*)image type:(NSString*)mimeType forCallbackId:(NSString*)callbackId
{
__block NSString* localId;
// Add it to the photo library
[[PHPhotoLibrary sharedPhotoLibrary] performChanges:^{
PHAssetChangeRequest *assetChangeRequest = [PHAssetChangeRequest creationRequestForAssetFromImage:image];
localId = [[assetChangeRequest placeholderForCreatedAsset] localIdentifier];
} completionHandler:^(BOOL success, NSError *err) {
if (!success) {
NSLog(@"Error saving image: %@", [err localizedDescription]);
} else {
PHFetchResult* assetResult = [PHAsset fetchAssetsWithLocalIdentifiers:@[localId] options:nil];
PHAsset *asset = [assetResult firstObject];
[[PHImageManager defaultManager] requestImageDataForAsset:asset
options:nil
resultHandler:^(NSData *imageData, NSString *dataUTI, UIImageOrientation orientation, NSDictionary *info) {
NSURL *fileUrl = [info objectForKey:@"PHImageFileURLKey"];
if (fileUrl) {
NSLog(@"Image path: %@", [fileUrl relativePath]);
} else {
NSLog(@"Error retrieving image filePath, heres whats available: %@", info);
}
}];
}
}];
}
Solution 4:
Swift Version will be
ALAssetsLibrary().writeImageToSavedPhotosAlbum(editedImage.CGImage, orientation: ALAssetOrientation(rawValue: editedImage.imageOrientation.rawValue)!,
completionBlock:{ (path:NSURL!, error:NSError!) -> Void in
print("\(path)")
})
And "import ALAssetsLibrary" in your file.
Project-> Build Phases -> Link binary -> AssetsLibrary.framework