Java OutOfMemoryError strange behaviour
Assuming we have a max memory of 256M, why does this code work:
public static void main(String... args) {
for (int i = 0; i < 2; i++)
{
byte[] a1 = new byte[150000000];
}
byte[] a2 = new byte[150000000];
}
but this one throw an OOME?
public static void main(String... args) {
//for (int i = 0; i < 2; i++)
{
byte[] a1 = new byte[150000000];
}
byte[] a2 = new byte[150000000];
}
To keep things in perspective, consider running this code with -Xmx64m
:
static long sum;
public static void main(String[] args) {
System.out.println("Warming up...");
for (int i = 0; i < 100_000; i++) test(1);
System.out.println("Main call");
test(5_500_000);
System.out.println("Sum: " + sum);
}
static void test(int size) {
// for (int i = 0; i < 1; i++)
{
long[] a2 = new long[size];
sum += a2.length;
}
long[] a1 = new long[size];
sum += a1.length;
}
Depending on whether you do the warmup or skip it, it will blow or not blow. This is because the JITted code properly null
s out the var, whereas the interpreted code doesn't. Both behaviors are acceptable under the Java Language Specification, which means that you are at the mercy of the JVM with this.
Tested with Java HotSpot(TM) 64-Bit Server VM (build 23.3-b01, mixed mode)
on OS X.
Bytecode analysis
Look at the bytecode with the for
loop (simple code, without the sum
variable):
static void test(int);
Code:
0: iconst_0
1: istore_1
2: goto 12
5: iload_0
6: newarray long
8: astore_2
9: iinc 1, 1
12: iload_1
13: iconst_1
14: if_icmplt 5
17: iload_0
18: newarray long
20: astore_1
21: return
and without:
static void test(int);
Code:
0: iload_0
1: newarray long
3: astore_1
4: iload_0
5: newarray long
7: astore_1
8: return
No explicit null
ing out in either case, but note that in the no-for example the same memory location is actually reused, in contrast with the for example. This would, if anything, lead to the expectation opposite to the observed behavior.
A twist...
Based on what we learned from the bytecode, try running this:
public static void main(String[] args) {
{
long[] a1 = new long[5_000_000];
}
long[] a2 = new long[0];
long[] a3 = new long[5_000_000];
}
No OOME thrown. Comment out the declaration of a2
, and it is back. We allocate more, but occupy less? Look at the bytecode:
public static void main(java.lang.String[]);
Code:
0: ldc #16 // int 5000000
2: istore_1
3: ldc #16 // int 5000000
5: newarray long
7: astore_2
8: iconst_0
9: newarray long
11: astore_2
12: ldc #16 // int 5000000
14: newarray long
16: astore_3
17: return
The location 2, used for a1
, is reused for a2
. The same is true for OP's code, but now we overwrite the location with a reference to an innocuous zero-length array, and use another location to store the reference to our huge array.
To sum it up...
Java Language Specification does not specify that any garbage object must be collected and the JVM spec only says that the "frame" with local variables is destroyed as a whole upon method completion. Therefore all behaviors that we have witnessed are by the book. The invisible state of an object (mentioned in the document linked to by keppil) is just a way to describe what happens to go on in some implementations and under some circumstances, but is in no way any kind of canonical behavior.
This is because while a1
isn't in scope after the brackets, it is in a state called invisible until the method returns.
Most modern JVMs don't set the variable a1
to null
as soon as it leaves the scope (actually, whether the inner brackets are there or not doesn't even change the generated byte code), because it is very ineffective, and usually doesn't matter. Therefore, a1
can't be garbage collected until the method returns.
You can check this by adding the line
a1 = null;
inside the brackets, which makes the program run fine.
The term invisible and the explanation is taken from this old paper: http://192.9.162.55/docs/books/performance/1st_edition/html/JPAppGC.fm.html
.