In C++, is exactly one of <, == and > guaranteed to be true on floats?
In C++, do I have a guarantee that, for any given float a
and float b
, one and only one of a < b
, a == b
and a > b
is true?
If this differs between compilers and platforms, I am interested in Visual C++ on x86.
No.
It's enough for either a
or b
to be NaN
for each of a < b
, a == b
and a > b
to be false.
If both a
and b
are non-NaN then exactly one of a < b
, a == b
or a > b
has to be true.
In complement, this answer tells you how you can get a NaN value in C++ (there are several NaN values, that can be distinguished by inspecting their representations; they are all different from each other because NaN is never equal to anything,) and how you can test whether a value is a NaN (an idiomatic test to see if a variable x
is a NaN is x != x
, and indeed std::isnan()
is often implemented this way, but some programmers who will have to read your code may be confused by it).
And then, if a
and b
are the results of previous computations, there is the problem of excess precision. See this article for a discussion in C. The C99 standard solved the problem by making rules explicit for where excess precision could and could not occur, but despite C++ more or less inheriting these rules by deferring to the C standard for the definition of FLT_EVAL_METHOD
in cfloat
, in practice C compilers take the rules more seriously than C++ compilers. For instance GCC implements the rules for C when compiling with -std=c99
, and in this context you can rely on the property to hold, but as of this writing GCC does not implement these rules when used as a C++ compiler.