Blocks instead of performSelector:withObject:afterDelay: [duplicate]
There's no built-in way to do that, but it's not too bad to add via a category:
@implementation NSObject (PerformBlockAfterDelay)
- (void)performBlock:(void (^)(void))block
afterDelay:(NSTimeInterval)delay
{
block = [[block copy] autorelease];
[self performSelector:@selector(fireBlockAfterDelay:)
withObject:block
afterDelay:delay];
}
- (void)fireBlockAfterDelay:(void (^)(void))block {
block();
}
@end
Credit to Mike Ash for the basic implementation.
Here's a simple technique, based on GCD, that I'm using:
void RunBlockAfterDelay(NSTimeInterval delay, void (^block)(void))
{
dispatch_after(dispatch_time(DISPATCH_TIME_NOW, NSEC_PER_SEC*delay),
dispatch_get_current_queue(), block);
}
I'm not a GCD expert, and I'd be interested in comments on this solution.
Another way (perhaps the worst way to do this for many reasons) is:
[UIView animateWithDuration:0.0 delay:5.0 options:UIViewAnimationOptionAllowUserInteraction animations:^{
} completion:^(BOOL finished) {
//do stuff here
}];