Code inside DOMContentLoaded event not working
I have used
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8" />
</head>
<body>
<button type="button" id="button">Click</button>
<pre id="output">Not Loading...</pre>
<script src="https://cdnjs.cloudflare.com/ajax/libs/babel-standalone/6.17.0/babel.min.js"></script>
<script type="text/babel">
document.addEventListener('DOMContentLoaded', function () {
const button = document.getElementById('button');
const output = document.getElementById('output');
output.textContent = 'Loading...';
addEventListener('click', function () {
output.textContent = 'Done';
});
});
</script>
</body>
</html>
but it seems the code inside document.addEventListener('DOMContentLoaded', function () {});
is not loading.
If I remove this from my code, it suddenly works.
I have made a JS Bin here.
Solution 1:
It's most likely because the DOMContentLoaded
event was already fired at this point. The best practice in general is to check for document.readyState to determine whether or not you need to listen for that event at all.
if( document.readyState !== 'loading' ) {
console.log( 'document is already ready, just execute code here' );
myInitCode();
} else {
document.addEventListener('DOMContentLoaded', function () {
console.log( 'document was not ready, place code here' );
myInitCode();
});
}
function myInitCode() {}
Solution 2:
The event has already fired by the time that code hooks it. The way Babel standalone works is by responding to DOMContentLoaded
by finding and executing all of the type="text/babel"
scripts on the page. You can see this in the index.js
file:
// Listen for load event if we're in a browser and then kick off finding and
// running of scripts with "text/babel" type.
const transformScriptTags = () => runScripts(transform);
if (typeof window !== 'undefined' && window && window.addEventListener) {
window.addEventListener('DOMContentLoaded', transformScriptTags, false);
}
Just run the code directly, without waiting for the event, since you know Babel standalone will wait for it for you.
Also note that if you put you script at the end of the body, just before the closing </body>
tag, there's no need to wait for DOMContentLoaded
even if you don't use Babel. All of the elements defined above the script will exist and be available to your script.
In a comment you've asked:
But I am using Babel standalone in development, but I will pre-compile it when I go into production. Should I add it back on when I go into production?
Just ensure that your script
tag is at the end of body
as described above, and there's no need to use the event.
If it's important to you to use it anyway, you can check to see whether the event has already run by checking document.readyState
(after following the link, scroll up a bit):
function onReady() {
// ...your code here...
}
if (document.readyState !== "loading") {
onReady(); // Or setTimeout(onReady, 0); if you want it consistently async
} else {
document.addEventListener("DOMContentLoaded", onReady);
}
document.readyState
goes through these stages (scroll up slightly from the link above):
Returns
"loading"
while the Document is loading,"interactive"
once it is finished parsing but still loading sub-resources, and"complete"
once it has loaded.
Solution 3:
Thanks to Ruslan & here is the full code snippet with the convenient detach of the DOMContentLoaded
handler after it is used.
'use strict';
var dclhandler = false;
if (document.readyState !== 'loading') {
start();
} else {
dclhandler = true;
document.addEventListener('DOMContentLoaded', start);
}
function start() {
if (dclhandler) { document.removeEventListener('DOMContentLoaded', start); }
console.log('Start the site`s JS activities');
}
Solution 4:
Another option would be to use the readystatechange
event. The readystatechange
event fires when the readyState
attribute of the document
has changed. The readyState
attribute can be one of the following three values: 'loading'
, 'interactive'
, or 'complete'
. An alternative to using the DOMContentLoaded
event is to look for the readyState
to equal 'interactive'
inside of the document
's readystatechange
event, as in the following snippet.
document.onreadystatechange = function () {
if (document.readyState === 'interactive') {
// Execute code here
}
}
Although, in your case, the document
's readyState
seems to have already reached 'complete'
. In that case, you can simply swap 'interactive'
for 'complete'
in the snippet above. This is technically equal to the load
event instead of the DOMContentLoaded
event.
Read more on MDN, Document.readyState Document: readystatechange event