How to make a mob spawner that spawns mobs at a specific coordinate?
Solution 1:
I tested to change a spawner to spawn stone as an item but it didn't seem to spawn anything.
However, you can use the execute
command to test when a player enters a specific area:
execute if entity @a[x=-61,y=56,z=65,dx=2,dy=1,dz=2] run "Your command"
You could then remove the stone pressure plate
and use this command:
setblock x y z redstone_block
or you could also summon the wanted stone:
/summon item ~ ~ ~ {Item:{id:"stone",Count:1}}
Whitin @a[x=-61,y=56,z=65,dx=2,dy=1,dz=2]
you would place your own x y z
and the dx dy dz
is how far it tests for.
this:
execute if entity @a[x=-61,y=56,z=65,dx=2,dy=1,dz=2]
Will test for all players at a cube from -61 56 65
to -59 57 67