As each romhack is more and more unique (Super Orb Bros is a standout SMB3 romhack that does new VERY well), it takes very fine-grained understanding of the height of jumps and running.

Some pointers I had to take away from Super Mario World, which is many iterations and a different engine but still worth noting comes from NES engine are:

  • Fluttering - re-grabbing run in the air in order to extend a jump
  • Re-grabbing - release and re-pressing a button.
  • Speed Jump - a P-speed jump which grants an additional tile in height

It's also worth noting that long-pressing jumps grant higher tiles than light taps.