How can I detect when I hit a mob in minecraft? [duplicate]
Solution 1:
Since automated scoreboard statistics (namely stat.damageTaken
) only increments for players, you will need to rely on NBT data for non-player entities.
The HurtTime
tag will be set to 10 when a mob is struck, decreasing by 1 per tick until it reaches 0 again.
-
Adding the label for mobs that were struck.
/scoreboard players tag @e[type=Creeper,tag=!Hurt] add Hurt {HurtTime:10s}
-
Remove the label when the value is 9.
/scoreboard players tag @e[type=Creeper,tag=Hurt] remove Hurt {HurtTime:9s}
-
Target the mob based on the "Hurt" tag.
/execute @e[type=Creeper,tag=Hurt] ~ ~ ~ /effect @a minecraft:slowness
Solution 2:
1.13 Update
The answer in 1.12 and below still applies. Note that commands were overhauled in 1.13. Please note the following:
-
/scoreboard players tag
is now/tag
. -
/testfor
is now a branch of/execute
, using the(if|unless)
parameters. - The NBT selector has been moved inside the target selector, using the
nbt
argument. - This answer was written before the entity IDs were changed in 1.11. In this change, we see that
ZombieVillager
andCreeper
are nowzombie_villager
andcreeper
.
Here are the old commands that used to work but now don't.
/scoreboard players tag @e[type=Creeper,tag=!Hurt] add Hurt {HurtTime:10s}
/scoreboard players tag @e[type=Creeper,tag=Hurt] remove Hurt {HurtTime:9s}
/execute @e[type=Creeper,tag=Hurt] ~ ~ ~ /effect @a minecraft:slowness
And here are the new 1.13+ commands!
/tag @e[type=creeper,tag=!hurt,nbt={HurtTime:10s}] add hurt
/scoreboard players tag @e[type=creeper,tag=hurt,nbt={HurtTime:9s}] remove hurt
/execute if entity @e[type=creeper,tag=hurt] run say No Hurting Creepers!