How to be stealthy with weapons in Cyberpunk 2077?

I attempt a stealth build. I find that the only way I can dispatch enemies without them getting alarmed is by grabbing them and choking them rendering weapons somewhat useless to me for now.

Since when I use a gun, I either make to little damage to one-shot them or once I kill an enemy even with a silenced gun, all the surrounding enemies get alarmed starting a common firefight. I know that I can escape them or that there are quick hacks to make enemies leave the fighting state, yet I want to avoid them getting alarmed by me in the first place. Basically, I want to be a ghost.

Is there a way to dispatch enemies with a gun without an entire enemy camp getting alarmed?


Solution 1:

Stealth and stealth-based combat is generally seen as one of the weaker mechanics in Cyberpunk 2077. Unless your are able to grab an enemy from behind it's difficult to defeat enemies while remaining hidden.

Apart from stealth grabs, there are not many other ways you can dispatch an enemy discretely:

  • First, you may use a suppressed weapon or a melee weapon to kill the enemy in one hit. If an opponent survives the first strike they will immediately alert their allies and break stealth. Melee isn't very different from standard grabs, and one shot kills with suppressed weapons can only be done when you're vastly more powerful than your opponent. This type of stealth combat is fickle because you may not know the strength of your enemy
  • Occasionally, you can use environmental hazards to kill unsuspecting enemies. Using your smart scanner you can search for and and QuickHack some machinery in the area to drop boxes or blow up an electrical junction. These environmental kills will raise your enemy's awareness to alerted and they'll start patrolling the area where their friend died, but at least they won't know where you are.
  • While I haven't tried it, it should be possible to kill an enemy with a hacked autoturret which would undoubtedly raise the alarm but might allow for you to maintain stealth
  • Perhaps the best way to fight from stealth is to use QuickHacks. With the appropriate levels of your Cyberdeck you can use powerful QuickHacks that capitalize on an enemy's weaknesses. If they survive the attack they'll become alerted but won't yet know your direct location, and have reduced health for followup QuickHacks or attacks with suppressed weapons. If they die nobody else will be alerted to the flatline.

Solution 2:

A silencer is a must, but you also need to kill your target without the target becoming alarmed (red state). The easiest way to do this is obviously kill them with a single shot. If you shoot an enemy and they do not die from the initial attack, they will almost certainly see you and enter an alarmed state. Any mission with an objective to not sound the alarm will not actually sound the alarm until somebody becomes fully alerted or a camera spots you.

The rate at which enemies become alerted appears to change depending on a variety of factors as well. Enemies that have seen bodies or recently been alerted seem to become alert much quicker. This appears to coincide with the amount of points quick hacks against the target cost.

It is entirely possible to kill enemies via quick hacking without breaking stealth. A fully upgraded Contagion will happily spread throughout a group of enemies and while they will become alerted (yellow state) they will not become alarmed (red state) until they see you in most instances. Therefore the best way to kill enemies using quick hacking without breaking stealth is by proxying your attacks through a camera so the enemy never sees you.

Solution 3:

It's not as hard as it seems to stealth kill, but it does take some preparation as enemies get stronger. First thing's first, put some points into Cool and unlock Silent and Deadly to get a nice 25% bonus damage to silent weapons while sneaking. Crouching Tiger can be handy too. If doing a lot of stealth I'd also Recommend Hidden Dragon, especially for missions when you're supposed to take enemies alive, but even if you don't want to you can always execute them after you knock them out.

If you want to kill without grabbing them I definitely recommend handguns over rifles. You need high damage per shot, not high DPS, and the ability to attach a silencer. So far the best guns I've found for this role are DR5 Nova, Tamayura, and Overture. If you're learning crafting you can make your own DR5 Nova pretty early on.

From there you want perks, mods, and cyberware that increase handgun damage, headshot damage, crit chance, and crit damage. I won't attempt to list everything that can do that, there are ways of increasing those things all over the place and they all stack. It's actually super OP. Eventually you'll get to 100% crit chance and be popping heads for massive amounts of damage. If you prefer melee it might be a little tougher, but there are similar ways of increasing relevant melee damage and crit stats. Also keep in mind that when you make a melee attack you will stand before you swing, so aim low. A little practice and you'll be taking heads off.

Another bit of advice. Be ready to quickly follow up if your first shot doesn't immediately kill the enemy. If you're against tougher enemies or haven't got good enough equipment and perks your first hit might not kill. This will alert the enemy you just hit, but you have a few moments before they warn their friends and if you finish them off quickly enough it may not alert them. This depends on proximity, though. If they are really close to friends they're going to go into alert even if you 1 hit. I think what's happening is they are alerting on the sound of the corpse collapsing. This is why you can choke someone out right next to them with no alert at all. If they are far enough apart they won't alert from the corpse collapse so you can use any silent weapon as long as you aren't seen.

Hacking is your best friend as well and can greatly enhance stealth. Using devices to distract enemies is good, and also a great way to apply a breach protocol to them so you can hack the enemies themselves for cheaper ram costs or to apply Mass Vulnerability to weaken them. Ping is great for revealing enemy positions and threats you haven't seen. Sonic Shock and Reboot Optics are quite useful for tricky situations when you can't quite get in the perfect position on an enemy. With good timing you can finish off the hacked enemy without their friends alerting. These are particularly good when an enemy is leaning against something, preventing you from getting behind them, or if they will hear or see you on your route of approach.

However, the coup de grace IMO is Whistle. You will have to use the terrain to your advantage, but whistle will make the hacked enemy suspicious as if they just heard a distraction at your location, and they will come to investigate. It will not alert their friends, however. The range is limited, and they don't always follow a strait line to your position, so be sure to mark them in scan and be ready to move. There is no tall red grass like in Horizon: Zero Dawn nor takedowns from the front so it's less OP than whistling in that game. However it can easily break up groups otherwise impossible to take down stealthily without it, pulling an enemy away from the pack to a place of your choosing. You simply need another nearby location to hide until you're ready to strike. The two best ways of doing that are to find either a piece of cover such as a pillar you can move around completely, (so that regardless of which way the enemy goes around it you can come up behind) or something high you can get on top of. Enemy vision when they are not in combat is very very narrow vertically. Even if all you have is a corner to hide around you if you time a reboot optics right you can blind them before they actually alert and take them down. This also makes it much easier to dispose of the bodies before pulling the next one and since you don't enter combat you can recharge all your RAM units.

Misc: Having a Synaptic Accelerator slow time when you're detected can be handy as well. Also highly recommend double jump or charge jump as it gives you vastly more options for traversing the map and getting the high ground, which is extremely good for hiding and marking enemies. If you can't find or make a better weapon, upgrade what you have to increase the damage. If you need weapon xp don't snap necks. Choke enemies out and finish them with your weapons for some weapon xp. If you're a hacker cameras are your friends instead of your enemies, letting you potentially see, mark, and hack every enemy in the area. However, there's a glitch that can be problematic... If you have enemies marked to keep track on them and a friendly camera see's them it will essentially temporarily mark them while in vision, but if the enemy moves out of the camera's vision this will often unmark enemies even though you manually marked them. You may need to disable or destroy the camera if you need to keep a particular enemy marked, though once you've learned their patterns it's usually easy to just keep tabs on them and remark them from time to time as needed. Take out patrolling enemies first, then the static enemies are much easier to deal with. Sometimes not hiding the bodies is a good idea. Enemies will become suspicious and investigate a body. This can let you predict exactly where they will go when they see it and use them as bait. If you're in a public space sometimes you can get closer by not sneaking so you don't look suspicious, but if you get too close they will alert on you loitering in their face anyway. You can shoot explosive objects with silenced weapons to kill or soften up enemies. They go into alert, but won't know where you are.

Mainly... stack those modifiers. There are sooooo many things that can enhance your damage in various ways.

Solution 4:

Suppresed Overture Pistol with perks in critical chance/damage, which can be best found in the handgun section of reflexes, and the stealth section of cool. Cold blood helps a lot too. At one point, I did 100K+ damage with a headshot from stealth.