If you're in the "we don't use exceptions" camp, then how do you use the standard library?

I will answer for myself and my corner of the world. I write c++14 (will be 17 once compilers have better support) latency critical financial apps that process gargantuan amounts of money and can't ever go down. The ruleset is:

  • no exceptions
  • no rtti
  • no runtime dispatch
  • (almost) no inheritance

Memory is pooled and pre-allocated, so there are no malloc calls after initialization. Data structures are either immortal or trivially copiable, so destructors are nearly absent (there are some exceptions, such as scope guards). Basically, we are doing C + type safety + templates + lambdas. Of course, exceptions are disabled via the compiler switch. As for the STL, the good parts of it (i.e.: algorithm, numeric, type_traits, iterator, atomic, ...) are all useable. The exception-throwing parts coincide with the runtime-memory-allocating parts and the semi-OO parts nicely so we get to get rid of all the cruft in one go: streams, containers except std::array, std::string.

Why do this?

  1. Because like OO, exception offers illusory cleanliness by hiding or moving the problem elsewhere, and makes the rest of the program harder to diagnose. When you compile without "-fno-exceptions", all your clean and nicely behaved functions have to endure the suspicion of being failable. It is much easier to have extensive sanity checking around the perimeter of your codebase, than to make every operation failable.
  2. Because exceptions are basically long range GOTOs that have an unspecified destination. You won't use longjmp(), but exceptions are arguably much worse.
  3. Because error codes are superior. You can use [[nodiscard]] to force calling code to check.
  4. Because exception hierarchies are unnecessary. Most of the time it makes little sense to distinguish what errored, and when it does, it's likely because different errors require different clean-up and it would have been much better to signal explicitly.
  5. Because we have complex invariants to maintain. This means that there are code, however deep down in the bowels, that need to have transnational guarantees. There are two ways of doing this: either you make your imperative procedures as pure as possible (i.e.: make sure you never fail), or you have immutable data structures (i.e.: make failure recovery possible). If you have immutable data structures, then of course you can have exceptions, but you won't be using them because when you will be using sum types. Functional data structures are slow though, so the other alternative is to have pure functions and do it in an exception-free language such as C, no-except C++, or Rust. No matter how pretty D looks, as long as it isn't cleansed of GC and exceptions, it's an non-option.
  6. Do you ever test your exceptions like you would an explicit code path? What about exceptions that "can never happen"? Of course you don't, and when you actually hit those exceptions you are screwed.
  7. I have seen some "beautiful" exception-neutral code in C++. That is, it performs optimally with no edge cases regardless of whether the code it calls uses exceptions or not. They are really hard to write and I suspect, tricky to modify if you want to maintain all your exception guarantees. However, I have not seen any "beautiful" code that either throws or catches exceptions. All code that I have seen that interacts with exceptions directly have been universally ugly. The amount of effort that went into writing exception-neutral code completely dwarfs the amount of effort that was saved from the crappy code that either throws or catches exceptions. "Beautiful" is in quotes because it is not actual beauty: it is usually fossilized because editing it requires the extra burden of maintaining exception-neutrality. If you don't have unit tests that deliberately and comprehensively misuse exceptions to trigger those edge cases, even "beautiful" exception-neutral code decays into manure.

In our case, we disable the exceptions via the compiler (e.g -fno-exceptions for gcc).

In the case of gcc, they use a macro called _GLIBCXX_THROW_OR_ABORT which is defined as

#ifndef _GLIBCXX_THROW_OR_ABORT
# if __cpp_exceptions
#  define _GLIBCXX_THROW_OR_ABORT(_EXC) (throw (_EXC))
# else
#  define _GLIBCXX_THROW_OR_ABORT(_EXC) (__builtin_abort())
# endif
#endif

(you can find it in libstdc++-v3/include/bits/c++config on latest gcc versions).

Then you juste have to deal with the fact that exceptions thrown just abort. You can still catch the signal and print the stack (there is a good answer on SO that explains this), but you have better avoid this kind of things to happen (at least in releases).

If you want some example, instead of having something like

try {
   Foo foo = mymap.at("foo");
   // ...
} catch (std::exception& e) {}

you can do

auto it = mymap.find("foo");
if (it != mymap.end()) {
    Foo foo = it->second;
    // ...
}

I also want to point out, that when asking about not using exceptions, there's a more general question about standard library: Are you using standard library when you're in one of the "we don't use exceptions" camps?

Standard library is heavy. In some "we don't use exceptions" camps, like many GameDev companies for example, better suited alternatives for STL are used - mostly based on EASTL or TTL. These libraries don't use exceptions anyway and that's because eighth generation consoles didn't handle them too well (or even at all). For a cutting edge AAA production code, exceptions are too heavy anyway, so it's a win - win scenario in such cases.

In other words, for many programmers, turning exceptions off goes in pair with not using STL at all.


Note I use exceptions... but I have been forced not to.

Are you trying to never call a function that can throw? (I can't see how that'd scale, so I'm very interested to hear how you accomplish this if this is the case)

This would probably be infeasible, at least on a large scale. Many functions can land up throwing, avoid them entirely cripples your code base.

Are you ok with the standard library throwing and you treat "we don't use exceptions" as "we never throw exceptions from our code and we never catch exceptions from other's code"?

You pretty much have to be ok with that... If the library code is going to throw an exception and your code is not going to handle it, termination is the default behaviour.

Are you disabling exception handling altogether via compiler switches? If so, how does the exception-throwing parts of the standard library work?

This is possible (back in the day it was sometime popular for some project types); compilers do/may support this, but you will need to consult their documentation for what the result(s) would and could be (and what language features are supported under those conditions).

In general, when an exception would be thrown, the program would need to abort or otherwise exit. Some coding standards still require this, the JSF coding standard comes to mind (IIRC).

General strategy for those who "don't use exceptions"

Most functions have a set of preconditions that can be checked for before the call is made. Check for those. If they are not met, then don't make the call; fall back to whatever the error handling is in that code. For those functions that you can't check to ensure the preconditions are met... not much, the program will likely abort.

You could look to avoid libraries that throw exceptions - you asked this in the context of the standard library, so this doesn't quite fit the bill, but it remains an option.

Other possible strategies; I know this sounds trite, but pick a language that doesn't use them. C could do nicely...

...crux of my question (your interaction with the standard library, if any), I'm quite interested in hearing about your constructors. Can they fail, or do you by convention use a 2-step construction with a dedicated init function that can return an error code upon failure (which the constructor can't)? Or what's your strategy there?

If constructors are used, there are generally two approaches that are used to indicate the failure;

  1. Set an internal error code or enum to indicate the failure and what the failure is. This can be interrogated after the object's construction and appropriate action taken.
  2. Don't use a constructor (or at least only construct what cannot fail in the constructor - if anything) and then use an init() method of some sort to do (or complete) the construction. The member method can then return an error if there is some failure.

The use of the init() technique is generally favored as it can be chained and scales better than the internal "error" code.

Again, these are techniques that come from environments where exceptions do not exist (such as C). Using a language such as C++ without exceptions limits its usability and the usefulness of the breadth of the standard library.


Not trying to fully answer the questions you have asked, I will just give google as an example for code base which does not utilize exceptions as a mechanism to deal with errors.

In Google C++ code base, every functions which may fail return a status object which have methods like ok to specify the result of the callee.
They have configurated GCC to fail the compilation if the developer ignored the return status object.

Also, from the little open source code they provide (such as LevelDB library), it seems they are not using STL that much anyway, so exception handling become rare. as Titus Winters says in his lectures in CPPCon, they "Respect the standard, but don't idolize it".