How do I catch "Index out of range" in Swift?

I would really like to use a more simple classic try catch block in my Swift code but I can't find anything that does it.

I just need:

try {
// some code that causes a crash.
}
catch {
// okay well that crashed, so lets ignore this block and move on.
}  

Here's my dilema, when the TableView is reloaded with new data, some information is still siting in RAM which calls didEndDisplayingCell on a tableView with a freshly empty datasource to crash.

So I frequently thrown the exception Index out of range

I've tried this:

func tableView(tableView: UITableView, didEndDisplayingCell cell: UITableViewCell, forRowAtIndexPath indexPath: NSIndexPath) {

    do {
        let imageMessageBody = msgSections[indexPath.section].msg[indexPath.row] as? ImageMessageBody
        let cell = tableView.dequeueReusableCellWithIdentifier("ImageUploadCell", forIndexPath: indexPath) as! ImageCell
        cell.willEndDisplayingCell()
    } catch {
        print("Swift try catch is confusing...")
    }
}

I've also tried this:

func tableView(tableView: UITableView, didEndDisplayingCell cell: UITableViewCell, forRowAtIndexPath indexPath: NSIndexPath) {
    print(indexPath.section)
    print(indexPath.row)

    if msgSections.count != 0 {
        if let msg = msgSections[indexPath.section].msg[indexPath.row] as? ImageMessageBody {
            let cell = tableView.dequeueReusableCellWithIdentifier("ImageUploadCell", forIndexPath: indexPath) as! ImageCell
            cell.willEndDisplayingCell()
        }
    }
}

This is a very low priority block of code, and I have wasted a lot of time with trial and error figuring out which error handler built into swift works for what seems to be extremely unique situations when I have tons of scenarios just like this one where the code can crash and it will not have any effect on the user experience.

In short, I don't need anything fancy but Swift seems to have extremely specific error handlers that differ based on whether I'm getting a value from a functions return value or getting a value from an array's index which may not exist.

Is there a simple try catch on Swift like every other popular programming language?


As suggested in comments and other answers it is better to avoid this kind of situations. However, in some cases you might want to check if an item exists in an array and if it does safely return it. For this you can use the below Array extension for safely returning an array item.

Swift 5

extension Collection where Indices.Iterator.Element == Index {
    subscript (safe index: Index) -> Iterator.Element? {
        return indices.contains(index) ? self[index] : nil
    }
}

Generator.Element becomes Iterator.Element

Swift 3

extension Collection where Indices.Iterator.Element == Index {
    subscript (safe index: Index) -> Generator.Element? {
        return indices.contains(index) ? self[index] : nil
    }
}

Swift 2

extension Array {
    subscript (safe index: Int) -> Element? {
        return indices ~= index ? self[index] : nil
    }
}
  • This way you'll never hit Index out of range
  • You'll have to check if the item is nil

refer this question for more


Trying the Swift3 code in a Playground in Xcode 8.3.2 still leads to a "crash" when I do let ar = [1,3,4], then let v = ar[5]. Why? – Thomas Tempelmann May 17 at 17:40

You have to use our customized subscript so instead of let v = ar[5], it wll be let v = ar[safe: 5].

Default getting value from array.

let boo = foo[index]

Add use the customized subscript.

let boo = fee[safe: index]

// And we can warp the result using guard to keep the code going without throwing the exception.
guard let boo = foo[safe: index] else {
  return
}

Swift's Error Handling (do/try/catch) is not the solution to runtime exceptions like "index out of range".

A runtime exception (you might also see these called trap, fatal error, assertion failure, etc.) is a sign of programmer error. Except in -Ounchecked builds, Swift usually guarantees that these will crash your program, rather than continuing to execute in a bad/undefined state. These sorts of crashes can arise from force-unwrapping with !, implicit unwrapping, misuse of unowned references, integer operations/conversions which overflow, fatalError()s and precondition()s and assert()s, etc. (And, unfortunately, Objective-C exceptions.)

The solution is to simply avoid these situations. In your case, check the bounds of the array:

if indexPath.section < msgSections.count && indexPath.row < msgSections[indexPath.section].msg.count {
    let msg = msgSections[indexPath.section].msg[indexPath.row]
    // ...
}

(Or, as rmaddy says in comments — investigate why this problem is occurring! It really shouldn't happen at all.)


Swift 4:

extension Collection where Indices.Iterator.Element == Index {
    subscript (exist index: Index) -> Iterator.Element? {
        return indices.contains(index) ? self[index] : nil
    }
}

Usage:

var index :Int = 6 // or whatever number you need
if let _ = myArray[exist: index] {
   // do stuff
}

or

var index :Int = 6 // or whatever number you need
guard let _ = myArray[exist: index] else { return }