How can I write text on a HTML5 canvas element?

Is it possible to write text on HTML5 canvas?


var canvas = document.getElementById("my-canvas");
var context = canvas.getContext("2d");

context.fillStyle = "blue";
context.font = "bold 16px Arial";
context.fillText("Zibri", (canvas.width / 2) - 17, (canvas.height / 2) + 8);
#my-canvas {
  background: #FF0;
}
<canvas id="my-canvas" width="200" height="120"></canvas>

Drawing text on a Canvas

Markup:

<canvas id="myCanvas" width="300" height="150"></canvas>

Script (with few different options):

<script>
    var canvas = document.getElementById('myCanvas');
    var ctx = canvas.getContext('2d');
    ctx.font = 'italic 18px Arial';
    ctx.textAlign = 'center';
    ctx. textBaseline = 'middle';
    ctx.fillStyle = 'red';  // a color name or by using rgb/rgba/hex values
    ctx.fillText('Hello World!', 150, 50); // text and position
</script>

Check out the MDN documentation and this JSFiddle example.


Canvas text support is actually pretty good - you can control font, size, color, horizontal alignment, vertical alignment, and you can also get text metrics to get the text width in pixels. In addition, you can also use canvas transforms to rotate, stretch and even invert text.


It is really easy to write text on a canvas. It was not clear if you want someone to enter text in the HTML page and then have that text appear on the canvas, or if you were going to use JavaScript to write the information to the screen.

The following code will write some text in different fonts and formats to your canvas. You can modify this as you wish to test other aspects of writing onto a canvas.

 <canvas id="YourCanvasNameHere" width="500" height="500">Canvas not supported</canvas>

 var c = document.getElementById('YourCanvasNameHere');
 var context = c.getContext('2d'); //returns drawing functions to allow the user to draw on the canvas with graphic tools. 

You can either place the canvas ID tag in the HTML and then reference the name or you can create the canvas in the JavaScript code. I think that for the most part I see the <canvas> tag in the HTML code and on occasion see it created dynamically in the JavaScript code itself.

Code:

  var canvas = document.getElementById('myCanvas');
  var context = canvas.getContext('2d');

  context.font = 'bold 10pt Calibri';
  context.fillText('Hello World!', 150, 100);
  context.font = 'italic 40pt Times Roman';
  context.fillStyle = 'blue';
  context.fillText('Hello World!', 200, 150);
  context.font = '60pt Calibri';
  context.lineWidth = 4;
  context.strokeStyle = 'blue';
  context.strokeText('Hello World!', 70, 70);