Is there a full "research tree" for all of the upgrades possible for gear, items, and housing?
Similar to XCOM 2 and it's ridiculously crazy research tree, is there a flowchart guide as to what possible upgrades there are in the game, and how to go about getting them?
For instance, there are some which I don't know the full extent of how it upgrades, but at least have a partial idea:
- Housing
- Tent (Free) -> Pay off 5,000 Mile debt to Tom, -> House (98k Bells) -> ???
- Tools
- Flimsy Tools -> Pay off 5,000 Mile debt to Tom -> Unlock Nook Miles+ -> Redeem 3000 Nook Miles for "Pretty Good Tools" kit -> ???
- Quality of Life
- Pay off 5,000 Mile debt to Tom -> Unlock Nook Miles+ -> Redeem 800 Nook Miles for "Tool Ring" -> ???
- Inventory
- Pay off 5,000 Mile debt to Tom -> Unlock Nook Miles+ -> Redeem 5000 Nook Miles for "Bigger Pockets" -> ???
Solution 1:
Well it's not a tree—it's single-path, though not necessarily sequential for the tools.
House upgrades
- Tent (5k miles)
- House and storage feature (98k bells)
- Larger floor plan (198k bells)
- Room in back of house (348k bells)
- Larger house and external decorations (548k bells)
- Rooms on left and right of first floor (758k bells)
- Second floor (1.2m bells)
- Basement (2.5m bells)
Tools
- Flimsy (through story)
- Regular (through story)
- Colorful/Outdoorsy (customized) in upgraded Nook's Cranny
- Golden (see requirements)
To my knowledge, as of now there are no further "quality of life" or inventory upgrades.