What do the magic item colors mean?
In my travels, I've found numerous magic items. These items have a color (so far only red, green, and blue). For example, the Thieves Guild armor (which can't be disenchanted for some reason) is green, items I've enchanted are blue, and some random items I've found are red.
Is there any meaning to these colors (maybe relative power level)? Has the Skyrim Creation Kit shed any light on this?
Nils Munch is mostly correct: each enchantment uses one of a number of shader effects (as they're called in the Creation Kit), but the Creation Kit does specify which shader goes with which enchantment.
Categorizing them by color, here's what I found:
Blue (Dark)
- Absorb Magicka
- Damage Magicka
- Fear
- Fortify Alchemy
- Fortify Alteration
- Fortify Conjuration
- Fortify Illusion
- Fortify Magicka
- Fortify Restoration
- Muffle
- Regenerate Magicka
- Resist Magic
- Turn Undead
Blue (Light)
- Fortify Shouts
- Frost Damage
- Resist Frost
Green
- Absorb Stamina
- Damage Stamina
- Fortify Archery
- Fortify Barter
- Fortify Block
- Fortify Carry Weight
- Fortify Heavy Armor
- Fortify Light Armor
- Fortify Lockpicking
- Fortify Pickpocket
- Fortify Smithing
- Fortify Sneak
- Fortify Speechcraft
- Fortify Stamina
- Paralyze
- Regenerate Stamina
- Resist Disease
- Silent Moons Enchant
- Smithing Expertise
Orange
- Dawnbreaker
- Fortify Destruction
- Fire Damage
- Resist Fire
- Trollsbane
Purple (Dark)
- Resist Shock
- Shock Damage
Purple (Light)
- Bound weapons
- Soul Trap
Red
- Absorb Health
- Banish
- Fortify Health
- Fortify One-handed
- Fortify Two-handed
- Fortify Unarmed
- Regenerate Health
- Resist Poison
- Waterbreathing
From looking at this list, the colors are, for the most part, intuitive:
- Blue: Stuff related to frost, magicka, most of the magic skills, or the undead
- Green: Stuff related to crafting or the stealth skills
- Orange: Stuff related to fire or destruction
- Purple: Stuff related to conjuration or shock
- Red: Stuff related to health or the combat skills
Of course, there are exceptions and liberties Bethesda took based on whatever aesthetic choice they decided to make.
There's also the case of items having multiple enchantments: the game chooses only one of the enchantments to display as the effect. However, it's not clear to me which one it chooses: I suspect it's either the first in the internal enchantment list or the last.
Every enchantment has a matching particle effect and reflection filter.
Also the enchantments you might not have access to.
Which colors and strengths that goes with which abilites is up to the Game Designers (Bethesda).