How do Electrical Anomalies behave in Metro Exodus?
Solution 1:
You can throw a tin can in their path which will cause them to stop, start discharging electricity and then reverse their course. Handy if caught in a bad spot with an anomaly bearing down on you.
Other than that you need to simply avoid them. They do not behave the same as the first two games, they will not just pass you by if you stand still.
In fact, it’s overheard on a tape in one of the safe houses that the electrical anomalies are drawn to “technology”. I’m assuming anything with batteries or an electrical current. That may explain why they are drawn to Artyom.