Battlefield 3 weapons statistics (damage, etc.)
Is there a definitive list of weapons in Battlefield 3 with the damage they do, accuracy, etc.?
In Battlefield Bad Company 2, the game had this information available on each weapon inside the game, but there appears to be no such thing in Battlefield 3.
Am I missing something?
Solution 1:
No there is not. The only stats you'll find are the ones on Battlelog, and they're very lackluster.
It's one of the main complaints that hopefully DICE has noticed and will fix.
Solution 2:
What There's Not
Bad Company 2's in-game information was very helpful, but even that was incomplete. Den Kirson addressed that by reading the program code from the PC version and publishing mind-blowingly awesome comparison charts.
So far I've found nothing so comprehensive for BF3. Unfortunately the official Prima game guide doesn't provide much more statistical information—if any—than you get in-game.
What There Is
However, through Donncha's blog I found this Google Docs spreadsheet from the "ESDECO Battlefield Research Consortium" (BRC), which has a good deal of information.
It doesn't provide nearly as much as Kirson's charts so far. For example, it doesn't yet have the important accuracy-affecting factors of spread, spray, and recoil. But if it's correct as far as it goes, it's at least a useful start. On the various tabs you can find:
- Damage per shot
- Suppressed bullet damage
- Time to Kill
- Rounds to Kill
Methodology Caveat
Note that whereas Kirson derived his raw data from the game code, the BRC researchers got theirs empirically by shooting each other. (Now that's dedication to research. :-)
Below are the current damage results at 5, 10, 15, 20, 25, 35, 40 meters:
Assault
M16A3 25 25 24 23 22 20 19
AK-74M 25 25 24 23 22 20 19
M416 25 25 24 23 22 20 19
AEK-971 25 25 24 23 22 20 19
M16A4 25 25 24 23 22 20 19
F2000 25 25 24 21 20 20 19
AN-94 25 25 24 23 22 20 19
G3A3 34 34 33 32 31 29 28
KH2002 25 25 24 23 22 20 19
M26 Slg 50 46 37 32 31 31 31
Engineer
A-91 25 25 24 22 21 19 17
AKS-74u 25 25 24 23 20 19 18
M4A1 25 25 24 22 21 19 16
SCAR-H 34 34 32 28 26 26 22
SG553 25 25 24 22 21 19 16
G36c 25 25 24 22 21 19 17
(Note that DICE has already said SCAR-H is scheduled for nerf, it's a huge outlier here, even with a small 21 round magazine.)
Support
M27 IAR 25 25 25 24 23 22 20 19
RPK-74M 25 25 25 24 23 22 20 19
M249 25 25 25 24 23 22 20 19
PKP Pecheneg 34 34 34 33 32 31 29 25
M240B 34 34 34 33 32 31 29 28
M60E4 34 34 34 33 32 28 26 25
TYPE 88 LMG 25 25 25 24 23 23 19 18
Recon
SV98 75 75 75 75 73 68 66 61 56 55 55
SVD 50 50 49 48 47 44 43 41 38 34 34
MK11 Mod 50 50 49 48 47 44 43 41 38 34 34
SKS 34 34 34 34 33 32 32 30 30 30 28
M39 EMR 50 50 49 48 47 44 43 41 38 34 34
(Recon results, due to the extended range, also include 50m, 60m, 80m, 100m)
Pistols
M9 30 29 25 19 15 12 12
G17C 30 29 23 19 16 12 12
MP412 Rex 50 50 40 34 32 18 16
G17C Sup 30 29 25 21 17 13 13
M9 Sup 30 29 25 21 17 13 12
MP443 Sup 30 29 25 21 17 13 13
G18 20 20 18 15 15 13 13
.44 Mag 55 51 51 46 41 28 24
G18 Sup 20 20 18 16 15 13 13
MP443 30 30 25 21 17 13 13
M1911 34 34 31 25 19 13 13
M1911 Sup 34 34 31 23 19 13 13
M93 20 20 17 15 13 13 13
M9 Tac 30 29 25 21 17 12 12
MP443 Tac 30 29 25 21 16 12 12
M1911 Tac 34 34 31 25 17 12 12
All Kit
PP-2000 25 25 22 20 17 12 10
UMP-45 25 24 22 19 16 13 13
MP7 17 17 16 15 14 10 10
PDW-R 25 25 22 20 17 15 14
P90 17 17 16 15 14 11 10
Not factored in here is rate of fire, amount of recoil, accuracy, magazine size, reload times, etcetera. Please see the full spreadsheet for Time to Kill and other important metrics.
I'm not sure which method to trust more. With empirical data you can have observation error, and there could be damage bonuses/penalties in play that you're not aware of and so can't factor in to your numbers. On the other hand, depending on how thoroughly you read the game code you might also overlook damage bonuses and penalties.
Either way, it's interesting data.