How can I stop or reset redstone contraptions based on player deaths?
Add a dummy scoreboard.
/scoreboard objectives add find dummy
Summon an armor stand as a game marker.
/summon armor_stand ~ ~ ~ {CustomName:"\"finder\""}
Then, at the start of the game, have this command run:
execute as @a[targetallthehiders] run scoreboard players add @e[type=armor_stand,name=finder] find 1
This will give the armor stand a score that is equal to the number of players.
Every time a hider dies, remove one point from the armor stand. When everyone is dead the score will be 0, and you can target the armor stand like [type=armor_stand,name=finder,scores={find=0}].
Does this help?