Get List of connected USB Devices
Add a reference to System.Management for your project, then try something like this:
namespace ConsoleApplication1
{
using System;
using System.Collections.Generic;
using System.Management; // need to add System.Management to your project references.
class Program
{
static void Main(string[] args)
{
var usbDevices = GetUSBDevices();
foreach (var usbDevice in usbDevices)
{
Console.WriteLine("Device ID: {0}, PNP Device ID: {1}, Description: {2}",
usbDevice.DeviceID, usbDevice.PnpDeviceID, usbDevice.Description);
}
Console.Read();
}
static List<USBDeviceInfo> GetUSBDevices()
{
List<USBDeviceInfo> devices = new List<USBDeviceInfo>();
ManagementObjectCollection collection;
using (var searcher = new ManagementObjectSearcher(@"Select * From Win32_USBHub"))
collection = searcher.Get();
foreach (var device in collection)
{
devices.Add(new USBDeviceInfo(
(string)device.GetPropertyValue("DeviceID"),
(string)device.GetPropertyValue("PNPDeviceID"),
(string)device.GetPropertyValue("Description")
));
}
collection.Dispose();
return devices;
}
}
class USBDeviceInfo
{
public USBDeviceInfo(string deviceID, string pnpDeviceID, string description)
{
this.DeviceID = deviceID;
this.PnpDeviceID = pnpDeviceID;
this.Description = description;
}
public string DeviceID { get; private set; }
public string PnpDeviceID { get; private set; }
public string Description { get; private set; }
}
}
I know I'm replying to an old question, but I just went through this same exercise and found out a bit more information, that I think will contribute a lot to the discussion and help out anyone else who finds this question and sees where the existing answers fall short.
The accepted answer is close, and can be corrected using Nedko's comment to it. A more detailed understanding of the WMI Classes involved helps complete the picture.
Win32_USBHub
returns only USB Hubs. That seems obvious in hindsight but the discussion above misses it. It does not include all possible USB devices, only those which can (in theory, at least) act as a hub for additional devices. It misses some devices that are not hubs (particularly parts of composite devices).
Win32_PnPEntity
does include all the USB devices, and hundreds more non-USB devices. Russel Gantman's advice to use a WHERE clause search Win32_PnPEntity
for a DeviceID beginning with "USB%" to filter the list is helpful but slightly incomplete; it misses bluetooth devices, some printers/print servers, and HID-compliant mice and keyboards. I have seen "USB\%", "USBSTOR\%", "USBPRINT\%", "BTH\%", "SWD\%", and "HID\%". Win32_PnPEntity
is, however, a good "master" reference to look up information once you are in possession of the PNPDeviceID from other sources.
What I found was the best way to enumerate USB devices was to query Win32_USBControllerDevice
. While it doesn't give detailed information for the devices, it does completely enumerate your USB devices and gives you an Antecedent/Dependent pair of PNPDeviceID
s for every USB Device (including Hubs, non-Hub devices, and HID-compliant devices) on your system. Each Dependent returned from the query will be a USB Device. The Antecedent will be the Controller it is assigned to, one of the USB Controllers returned by querying Win32_USBController
.
As a bonus, it appears that under the hood, WMI walks the Device Tree when responding to the Win32_USBControllerDevice
query, so the order in which these results are returned can help identify parent/child relationships. (This is not documented and is thus only a guess; use the SetupDi API's CM_Get_Parent (or Child + Sibling) for definitive results.) As an option to the SetupDi API, it appears that for all the devices listed under Win32_USBHub
they can be looked up in the registry (at HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Enum\ + PNPDeviceID
) and will have a parameter ParentIdPrefix
which will be the prefix of the last field in the PNPDeviceID of its children, so this could also be used in a wildcard match to filter the Win32_PnPEntity
query.
In my application, I did the following:
- (Optional) Queried
Win32_PnPEntity
and stored the results in a key-value map (with PNPDeviceID as the key) for later retrieval. This is optional if you want to do individual queries later. - Queried
Win32_USBControllerDevice
for a definitive list of USB devices on my system (all the Dependents) and extracted the PNPDeviceIDs of these. I went further, based on order following the device tree, to assign devices to the root hub (the first device returned, rather than the controller) and built a tree based on the parentIdPrefix. The order the query returns, which matches device tree enumeration via SetupDi, is each root hub (for whom the Antecedent identifies the controller), followed by an iteration of devices under it, e.g., on my system:- Root hub of first controller
- Root hub of second controller
- First hub under root hub of second controller (has parentIdPrefix)
- First composite device under first hub under root hub of second controller (PNPDeviceID matches above hub's ParentIdPrefix; has its own ParentIdPrefix)
- HID Device part of the composite device (PNPDeviceID matches above composite device's ParentIDPrefix)
- Second device under first hub under root hub of second controller
- HID Device part of the composite device
- First composite device under first hub under root hub of second controller (PNPDeviceID matches above hub's ParentIdPrefix; has its own ParentIdPrefix)
- Second hub under root hub of second controller
- First device under second hub under root hub of second controller
- Third hub under root hub of second controller
- etc.
- First hub under root hub of second controller (has parentIdPrefix)
- Queried
Win32_USBController
. This gave me the detailed information of the PNPDeviceIDs of my controllers which are at the top of the device tree (which were the Antecedents of the previous query). Using the tree derived in the previous step, recursively iterated over its children (the root hubs) and their children (the other hubs) and their children (non-hub devices and composite devices) and their children, etc.- Retrieved details for each device in my tree by referencing the map stored in the first step. (Optionally, one could skip the first step, and query
Win32_PnPEntity
individually using the PNPDeviceId to get the information at this step; probably a cpu vs. memory tradeoff determining which order is better.)
- Retrieved details for each device in my tree by referencing the map stored in the first step. (Optionally, one could skip the first step, and query
In summary, Win32USBControllerDevice
Dependents are a complete list of USB Devices on a system (other than the Controllers themselves, which are the Antecedents in that same query), and by cross-referencing these PNPDeviceId
pairs with information from the registry and from the other queries mentioned, a detailed picture can be constructed.
To see the devices I was interested in, I had replace Win32_USBHub
by Win32_PnPEntity
in Adel Hazzah's code, based on this post. This works for me:
namespace ConsoleApplication1
{
using System;
using System.Collections.Generic;
using System.Management; // need to add System.Management to your project references.
class Program
{
static void Main(string[] args)
{
var usbDevices = GetUSBDevices();
foreach (var usbDevice in usbDevices)
{
Console.WriteLine("Device ID: {0}, PNP Device ID: {1}, Description: {2}",
usbDevice.DeviceID, usbDevice.PnpDeviceID, usbDevice.Description);
}
Console.Read();
}
static List<USBDeviceInfo> GetUSBDevices()
{
List<USBDeviceInfo> devices = new List<USBDeviceInfo>();
ManagementObjectCollection collection;
using (var searcher = new ManagementObjectSearcher(@"Select * From Win32_PnPEntity"))
collection = searcher.Get();
foreach (var device in collection)
{
devices.Add(new USBDeviceInfo(
(string)device.GetPropertyValue("DeviceID"),
(string)device.GetPropertyValue("PNPDeviceID"),
(string)device.GetPropertyValue("Description")
));
}
collection.Dispose();
return devices;
}
}
class USBDeviceInfo
{
public USBDeviceInfo(string deviceID, string pnpDeviceID, string description)
{
this.DeviceID = deviceID;
this.PnpDeviceID = pnpDeviceID;
this.Description = description;
}
public string DeviceID { get; private set; }
public string PnpDeviceID { get; private set; }
public string Description { get; private set; }
}
}
Adel Hazzah's answer gives working code, Daniel Widdis's and Nedko's comments mention that you need to query Win32_USBControllerDevice and use its Dependent property, and Daniel's answer gives a lot of detail without code.
Here's a synthesis of the above discussion to provide working code that lists the directly accessible PNP device properties of all connected USB devices:
using System;
using System.Collections.Generic;
using System.Management; // reference required
namespace cSharpUtilities
{
class UsbBrowser
{
public static void PrintUsbDevices()
{
IList<ManagementBaseObject> usbDevices = GetUsbDevices();
foreach (ManagementBaseObject usbDevice in usbDevices)
{
Console.WriteLine("----- DEVICE -----");
foreach (var property in usbDevice.Properties)
{
Console.WriteLine(string.Format("{0}: {1}", property.Name, property.Value));
}
Console.WriteLine("------------------");
}
}
public static IList<ManagementBaseObject> GetUsbDevices()
{
IList<string> usbDeviceAddresses = LookUpUsbDeviceAddresses();
List<ManagementBaseObject> usbDevices = new List<ManagementBaseObject>();
foreach (string usbDeviceAddress in usbDeviceAddresses)
{
// query MI for the PNP device info
// address must be escaped to be used in the query; luckily, the form we extracted previously is already escaped
ManagementObjectCollection curMoc = QueryMi("Select * from Win32_PnPEntity where PNPDeviceID = " + usbDeviceAddress);
foreach (ManagementBaseObject device in curMoc)
{
usbDevices.Add(device);
}
}
return usbDevices;
}
public static IList<string> LookUpUsbDeviceAddresses()
{
// this query gets the addressing information for connected USB devices
ManagementObjectCollection usbDeviceAddressInfo = QueryMi(@"Select * from Win32_USBControllerDevice");
List<string> usbDeviceAddresses = new List<string>();
foreach(var device in usbDeviceAddressInfo)
{
string curPnpAddress = (string)device.GetPropertyValue("Dependent");
// split out the address portion of the data; note that this includes escaped backslashes and quotes
curPnpAddress = curPnpAddress.Split(new String[] { "DeviceID=" }, 2, StringSplitOptions.None)[1];
usbDeviceAddresses.Add(curPnpAddress);
}
return usbDeviceAddresses;
}
// run a query against Windows Management Infrastructure (MI) and return the resulting collection
public static ManagementObjectCollection QueryMi(string query)
{
ManagementObjectSearcher managementObjectSearcher = new ManagementObjectSearcher(query);
ManagementObjectCollection result = managementObjectSearcher.Get();
managementObjectSearcher.Dispose();
return result;
}
}
}
You'll need to add exception handling if you want it. Consult Daniel's answer if you want to figure out the device tree and such.
If you change the ManagementObjectSearcher to the following:
ManagementObjectSearcher searcher =
new ManagementObjectSearcher("root\\CIMV2",
@"SELECT * FROM Win32_PnPEntity where DeviceID Like ""USB%""");
So the "GetUSBDevices() looks like this"
static List<USBDeviceInfo> GetUSBDevices()
{
List<USBDeviceInfo> devices = new List<USBDeviceInfo>();
ManagementObjectCollection collection;
using (var searcher = new ManagementObjectSearcher(@"SELECT * FROM Win32_PnPEntity where DeviceID Like ""USB%"""))
collection = searcher.Get();
foreach (var device in collection)
{
devices.Add(new USBDeviceInfo(
(string)device.GetPropertyValue("DeviceID"),
(string)device.GetPropertyValue("PNPDeviceID"),
(string)device.GetPropertyValue("Description")
));
}
collection.Dispose();
return devices;
}
}
Your results will be limited to USB devices (as opposed to all types on your system)