Cedeing a city in the trade screen is now useless

Is there any purpose to having cede a city in the trade screen? Originally cities remained occupied forever until ceding but now they automatically become ceded when becoming a free city or ending a war. Is there any purpose to having cede a city in the trade screen now?


Solution 1:

This is a question that has long haunted Civ 6 players however I think now I may be able to piece together a definitive answer until/unless the mechanic is changed/fixed/removed.

According to Victoria from CivFanatics in this thread, having an AI cede their cities to you following a war has the effect of doubling the warmonger penalty with the only payoff being that the city will count towards your total score. Conversely, if you make a peace deal and do not explicitly demand the city be ceded, you will have the normal warmonger penalty but the city will not count towards your score for number of cities.

The following are paraphrased quotes from Victoria's posts:

I playtested this both in firetuner and the real game. The simple answer is that the mechanic is broken.

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If you capture a city during a war, upon seeking peace there are three possible outcomes:

  1. Give the city back and have the warmonger penalty removed for doing so
  2. Do not demand the city be ceded: take the e.g. -8 warmonger penalty and keep the city, however the city does not count towards your total score
  3. Get them to cede the city to you: the city counts towards your score, but you get an additional -8 warmonger penalty (for -16 total)

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There is also a bug where if you accept a peace deal on the same turn as capturing a city, but before you choose to keep it, it will stay in occupied status regardless of whether it is ceded during the peace deal.

You will still have a penalty with that civilization for "You occupy one of our cities" whether or not it is ceded. This is an additional diplomatic penalty specific to the civilization to whom the city belongs, on top of the base warmonger penalty.

I can't say what the intended behaviour is for this mechanic; it is poorly explained ingame and penalising players for having a city ceded to them is certainly counterintuitive.

In its current state, it would seem that the optimum choice is to avoid accepting ceding of cities and instead taking more gold or resources as part of a peace deal. Players should also avoid making peace before choosing to 'keep' a city, to avoid a bug where cities are locked into 'occupied' status.