Retrieving all Drawable resources from Resources object
Okay, this feels a bit hack-ish, but this is what I came up with via Reflection. (Note that resources
is an instance of class android.content.res.Resources
.)
final R.drawable drawableResources = new R.drawable();
final Class<R.drawable> c = R.drawable.class;
final Field[] fields = c.getDeclaredFields();
for (int i = 0, max = fields.length; i < max; i++) {
final int resourceId;
try {
resourceId = fields[i].getInt(drawableResources);
} catch (Exception e) {
continue;
}
/* make use of resourceId for accessing Drawables here */
}
If anyone has a better solution that makes better use of Android calls I might not be aware of, I'd definitely like to see them!
i used getResources().getIdentifier to scan through sequentially named images in my resource folders. to be on a safe side, I decided to cache image ids when activity is created first time:
private void getImagesIdentifiers() {
int resID=0;
int imgnum=1;
images = new ArrayList<Integer>();
do {
resID=getResources().getIdentifier("img_"+imgnum, "drawable", "InsertappPackageNameHere");
if (resID!=0)
images.add(resID);
imgnum++;
}
while (resID!=0);
imageMaxNumber=images.size();
}