How are you supposed to take sharp curves at speed?
Solution 1:
I think I have found the answer. Although I'm not consistent at it yet, I have accidentally succeeded a few times.
The best way to take a turn is to take it really wide. This effectively lessens the actual turn radius you're going to need. So, for example, if the upcoming turn is to the left, you want to get all the way to the right side of the roadway well before the turn even starts, and then wind up all the way at the right side of the roadway after the turn is over, but cut all the way to the left side during the turn itself.
Then, shortly before the turn starts (still assuming we're turning left), push the left stick (to steer) to the left, to the point where that input along would probably have you crashing into the inner wall. At the same time, push the right stick (to strafe) to the right, which will compensate for you steering into the wall just enough to barely miss the wall. You'll be sliding kind of sideways through the curve at this point, with the front of your ship facing somewhere half-way between the inside wall and the straightaway after the curve. This will take some practice.
Once you get sufficiently around the curve that you're no longer at risk of hitting the inside wall, then change the direction of your strafe to match the direction of your turn (i.e. push the right stick left in this example) to regain your grip and continue going straight.
tl;dr:
- Start wide
- Before the curve, steer towards the curve and strafe away from the curve
- Somewhere around half-way through the curve, reverse the direction of your strafe
Prepare to smash into the wall a lot as you're learning the timing.