How to draw an overlay on a SurfaceView used by Camera on Android?
I have a simple program that draws the preview of the Camera
into a SurfaceView
. What I'm trying to do is using the onPreviewFrame
method, which is invoked each time a new frame is drawn into the SurfaceView
, in order to execute the invalidate
method which is supposed to invoke the onDraw
method. In fact, the onDraw
method is being invoked, but nothing there is being printed (I guess the camera preview is overwriting the text I'm trying to draw).
This is a simplify version of the SurfaceView
subclass I have:
public class Superficie extends SurfaceView implements SurfaceHolder.Callback {
SurfaceHolder mHolder;
public Camera camera;
Superficie(Context context) {
super(context);
mHolder = getHolder();
mHolder.addCallback(this);
mHolder.setType(SurfaceHolder.SURFACE_TYPE_PUSH_BUFFERS);
}
public void surfaceCreated(final SurfaceHolder holder) {
camera = Camera.open();
try {
camera.setPreviewDisplay(holder);
camera.setPreviewCallback(new PreviewCallback() {
public void onPreviewFrame(byte[] data, Camera arg1) {
invalidar();
}
});
} catch (IOException e) {}
}
public void invalidar(){
invalidate();
}
public void surfaceChanged(SurfaceHolder holder, int format, int w, int h) {
Camera.Parameters parameters = camera.getParameters();
parameters.setPreviewSize(w, h);
camera.setParameters(parameters);
camera.startPreview();
}
@Override
public void draw(Canvas canvas) {
super.draw(canvas);
// nothing gets drawn :(
Paint p = new Paint(Color.RED);
canvas.drawText("PREVIEW", canvas.getWidth() / 2,
canvas.getHeight() / 2, p);
}
}
SurfaceView
probably does not work like a regular View
in this regard.
Instead, do the following:
- Put your
SurfaceView
inside of aFrameLayout
orRelativeLayout
in your layout XML file, since both of those allow stacking of widgets on the Z-axis - Move your drawing logic
into a separate custom
View
class - Add an instance of the custom View
class to the layout XML file as a
child of the
FrameLayout
orRelativeLayout
, but have it appear after theSurfaceView
This will cause your custom View
class to appear to float above the SurfaceView
.
Try calling setWillNotDraw(false)
from surfaceCreated
:
public void surfaceCreated(SurfaceHolder holder) {
try {
setWillNotDraw(false);
mycam.setPreviewDisplay(holder);
mycam.startPreview();
} catch (Exception e) {
e.printStackTrace();
Log.d(TAG,"Surface not created");
}
}
@Override
protected void onDraw(Canvas canvas) {
canvas.drawRect(area, rectanglePaint);
Log.w(this.getClass().getName(), "On Draw Called");
}
and calling invalidate
from onTouchEvent
:
public boolean onTouch(View v, MotionEvent event) {
invalidate();
return true;
}
I think you should call the super.draw()
method first before you do anything in surfaceView's draw method.