How to call gesture tap on UIView programmatically in swift

You need to initialize UITapGestureRecognizer with a target and action, like so:

let tap = UITapGestureRecognizer(target: self, action: #selector(self.handleTap(_:)))
myView.addGestureRecognizer(tap)

Then, you should implement the handler, which will be called each time when a tap event occurs:

@objc func handleTap(_ sender: UITapGestureRecognizer? = nil) {
    // handling code
}

So now calling your tap gesture recognizer event handler is as easy as calling a method:

handleTap()

For anyone who is looking for Swift 3 solution

let tap = UITapGestureRecognizer(target: self, action: #selector(self.handleTap(_:)))

view.addGestureRecognizer(tap)

view.isUserInteractionEnabled = true

self.view.addSubview(view)

// function which is triggered when handleTap is called
@objc func handleTap(_ sender: UITapGestureRecognizer) {
     print("Hello World")
  }

For Swift 4:

let tap = UITapGestureRecognizer(target: self, action: #selector(self.handleTap(_:)))

view.addGestureRecognizer(tap)

view.isUserInteractionEnabled = true

self.view.addSubview(view)

// function which is triggered when handleTap is called
@objc func handleTap(_ sender: UITapGestureRecognizer) {
    print("Hello World")
}

In Swift 4, you need to explicitly indicate that the triggered function is callable from Objective-C, so you need to add @objc too your handleTap function.

See @Ali Beadle 's answer here: Swift 4 add gesture: override vs @objc


Just a note - Don't forget to enabled interaction on the view:

let tap = UITapGestureRecognizer(target: self, action: #selector(handleTap))

view.addGestureRecognizer(tap)

// view.userInteractionEnabled = true

self.view.addSubview(view)

Implementing tap gesture

let tap: UITapGestureRecognizer = UITapGestureRecognizer(target: self, action: "touchHappen") 
view.userInteractionEnabled = true
view.addGestureRecognizer(tap)

Calls this function when the tap is recognized.

func touchHappen() {
    //Causes the view (or one of its embedded text fields) to resign the first responder status.
    self.view.endEditing(true)
}

Update for For Swift 3 +

let tap = UITapGestureRecognizer(target: self, action: #selector(self.touchHappen(_:)))
yourView.addGestureRecognizer(tap)
yourView.userInteractionEnabled = true

func touchHappen(_ sender: UITapGestureRecognizer) {
    print("Hello Dear you are here")
}