Loading an "overlay" when running long tasks in iOS
Solution 1:
The above answers add a loading view but it doesn't block click events on the screen also it does not provides overlay for rest of screen. You can achieve it as follows:
let alert = UIAlertController(title: nil, message: "Please wait...", preferredStyle: .Alert)
alert.view.tintColor = UIColor.blackColor()
let loadingIndicator: UIActivityIndicatorView = UIActivityIndicatorView(frame: CGRectMake(10, 5, 50, 50)) as UIActivityIndicatorView
loadingIndicator.hidesWhenStopped = true
loadingIndicator.activityIndicatorViewStyle = UIActivityIndicatorViewStyle.Gray
loadingIndicator.startAnimating();
alert.view.addSubview(loadingIndicator)
presentViewController(alert, animated: true, completion: nil)
Swift 3.0
let alert = UIAlertController(title: nil, message: "Please wait...", preferredStyle: .alert)
let loadingIndicator = UIActivityIndicatorView(frame: CGRect(x: 10, y: 5, width: 50, height: 50))
loadingIndicator.hidesWhenStopped = true
loadingIndicator.activityIndicatorViewStyle = UIActivityIndicatorViewStyle.gray
loadingIndicator.startAnimating();
alert.view.addSubview(loadingIndicator)
present(alert, animated: true, completion: nil)
Swift 4.0 and newer
let alert = UIAlertController(title: nil, message: "Please wait...", preferredStyle: .alert)
let loadingIndicator = UIActivityIndicatorView(frame: CGRect(x: 10, y: 5, width: 50, height: 50))
loadingIndicator.hidesWhenStopped = true
loadingIndicator.style = UIActivityIndicatorView.Style.gray
loadingIndicator.startAnimating();
alert.view.addSubview(loadingIndicator)
present(alert, animated: true, completion: nil)
and you can hide it as follows:
dismiss(animated: false, completion: nil)
It will be shown as follows:
Solution 2:
Just create yourself an overlay view, which you add to your parent view and remove it once your task is done, e.g. to add it:
var overlay : UIView? // This should be a class variable
[ ... ]
overlay = UIView(frame: view.frame)
overlay!.backgroundColor = UIColor.blackColor()
overlay!.alpha = 0.8
view.addSubview(overlay!)
For removal:
overlay?.removeFromSuperview()
Solution 3:
Blur background + Activity Indicator, Swift 5 example
extension UIView {
func showBlurLoader() {
let blurLoader = BlurLoader(frame: frame)
self.addSubview(blurLoader)
}
func removeBluerLoader() {
if let blurLoader = subviews.first(where: { $0 is BlurLoader }) {
blurLoader.removeFromSuperview()
}
}
}
class BlurLoader: UIView {
var blurEffectView: UIVisualEffectView?
override init(frame: CGRect) {
let blurEffect = UIBlurEffect(style: .dark)
let blurEffectView = UIVisualEffectView(effect: blurEffect)
blurEffectView.frame = frame
blurEffectView.autoresizingMask = [.flexibleWidth, .flexibleHeight]
self.blurEffectView = blurEffectView
super.init(frame: frame)
addSubview(blurEffectView)
addLoader()
}
required init?(coder aDecoder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
private func addLoader() {
guard let blurEffectView = blurEffectView else { return }
let activityIndicator = UIActivityIndicatorView(style: .whiteLarge)
activityIndicator.frame = CGRect(x: 0, y: 0, width: 50, height: 50)
blurEffectView.contentView.addSubview(activityIndicator)
activityIndicator.center = blurEffectView.contentView.center
activityIndicator.startAnimating()
}
}