How can I discover the "path" of an embedded resource?
Solution 1:
This will get you a string array of all the resources:
System.Reflection.Assembly.GetExecutingAssembly().GetManifestResourceNames();
Solution 2:
I find myself forgetting how to do this every time as well so I just wrap the two one-liners that I need in a little class:
public class Utility
{
/// <summary>
/// Takes the full name of a resource and loads it in to a stream.
/// </summary>
/// <param name="resourceName">Assuming an embedded resource is a file
/// called info.png and is located in a folder called Resources, it
/// will be compiled in to the assembly with this fully qualified
/// name: Full.Assembly.Name.Resources.info.png. That is the string
/// that you should pass to this method.</param>
/// <returns></returns>
public static Stream GetEmbeddedResourceStream(string resourceName)
{
return Assembly.GetExecutingAssembly().GetManifestResourceStream(resourceName);
}
/// <summary>
/// Get the list of all emdedded resources in the assembly.
/// </summary>
/// <returns>An array of fully qualified resource names</returns>
public static string[] GetEmbeddedResourceNames()
{
return Assembly.GetExecutingAssembly().GetManifestResourceNames();
}
}
Solution 3:
I'm guessing that your class is in a different namespace. The canonical way to solve this would be to use the resources class and a strongly typed resource:
ProjectNamespace.Properties.Resources.file
Use the IDE's resource manager to add resources.