What's the best way to do a backwards loop in C/C#/C++?

I need to move backwards through an array, so I have code like this:

for (int i = myArray.Length - 1; i >= 0; i--)
{
    // Do something
    myArray[i] = 42;
}

Is there a better way of doing this?

Update: I was hoping that maybe C# had some built-in mechanism for this like:

foreachbackwards (int i in myArray)
{
    // so easy
}

Update 2: There are better ways. Rune takes the prize with:

for (int i = myArray.Length; i-- > 0; )
{    
    //do something
}
//or
for (int i = myArray.Length; i --> 0; )
{
    // do something
}

which looks even better in regular C (thanks to Twotymz):

for (int i = lengthOfArray; i--; )
{    
    //do something
}

While admittedly a bit obscure, I would say that the most typographically pleasing way of doing this is

for (int i = myArray.Length; i --> 0; )
{
    //do something
}

In C++ you basicially have the choice between iterating using iterators, or indices. Depending on whether you have a plain array, or a std::vector, you use different techniques.

Using std::vector

Using iterators

C++ allows you to do this using std::reverse_iterator:

for(std::vector<T>::reverse_iterator it = v.rbegin(); it != v.rend(); ++it) {
    /* std::cout << *it; ... */
}

Using indices

The unsigned integral type returned by std::vector<T>::size is not always std::size_t. It can be greater or less. This is crucial for the loop to work.

for(std::vector<int>::size_type i = someVector.size() - 1; 
    i != (std::vector<int>::size_type) -1; i--) {
    /* std::cout << someVector[i]; ... */
}

It works, since unsigned integral types values are defined by means of modulo their count of bits. Thus, if you are setting -N, you end up at (2 ^ BIT_SIZE) -N

Using Arrays

Using iterators

We are using std::reverse_iterator to do the iterating.

for(std::reverse_iterator<element_type*> it(a + sizeof a / sizeof *a), itb(a); 
    it != itb; 
    ++it) {
    /* std::cout << *it; .... */
}

Using indices

We can safely use std::size_t here, as opposed to above, since sizeof always returns std::size_t by definition.

for(std::size_t i = (sizeof a / sizeof *a) - 1; i != (std::size_t) -1; i--) {
   /* std::cout << a[i]; ... */
}

Avoiding pitfalls with sizeof applied to pointers

Actually the above way of determining the size of an array sucks. If a is actually a pointer instead of an array (which happens quite often, and beginners will confuse it), it will silently fail. A better way is to use the following, which will fail at compile time, if given a pointer:

template<typename T, std::size_t N> char (& array_size(T(&)[N]) )[N];

It works by getting the size of the passed array first, and then declaring to return a reference to an array of type char of the same size. char is defined to have sizeof of: 1. So the returned array will have a sizeof of: N * 1, which is what we are looking for, with only compile time evaluation and zero runtime overhead.

Instead of doing

(sizeof a / sizeof *a)

Change your code so that it now does

(sizeof array_size(a))

In C#, using Visual Studio 2005 or later, type 'forr' and hit [TAB] [TAB]. This will expand to a for loop that goes backwards through a collection.

It's so easy to get wrong (at least for me), that I thought putting this snippet in would be a good idea.

That said, I like Array.Reverse() / Enumerable.Reverse() and then iterate forwards better - they more clearly state intent.