Accessing a variable from another script C# [duplicate]
Solution 1:
You first need to get the script component of the variable, and if they're in different game objects, you'll need to pass the Game Object as a reference in the inspector.
For example, I have scriptA.cs
in GameObject A
and scriptB.cs
in GameObject B
:
scriptA.cs
// make sure its type is public so you can access it later on
public bool X = false;
scriptB.cs
public GameObject a; // you will need this if scriptB is in another GameObject
// if not, you can omit this
// you'll realize in the inspector a field GameObject will appear
// assign it just by dragging the game object there
public scriptA script; // this will be the container of the script
void Start(){
// first you need to get the script component from game object A
// getComponent can get any components, rigidbody, collider, etc from a game object
// giving it <scriptA> meaning you want to get a component with type scriptA
// note that if your script is not from another game object, you don't need "a."
// script = a.gameObject.getComponent<scriptA>(); <-- this is a bit wrong, thanks to user2320445 for spotting that
// don't need .gameObject because a itself is already a gameObject
script = a.getComponent<scriptA>();
}
void Update(){
// and you can access the variable like this
// even modifying it works
script.X = true;
}
Solution 2:
just for completing the first answer
there is no need for
a.gameObject.getComponent<scriptA>();
a
is already a GameObject
so this will do
a.getComponent<scriptA>();
and if the variable you are trying to access is in children of the GameObject
you should use
a.GetComponentInChildren<scriptA>();
and if you need a variable of it or method you can access it like this
a.GetComponentInChildren<scriptA>().nameofyourvar;
a.GetComponentInChildren<scriptA>().nameofyourmethod(Methodparams);
Solution 3:
You can use static here.
here is the example:
ScriptA.cs
Class ScriptA : MonoBehaviour{
public static bool X = false;
}
ScriptB.cs
Class ScriptB : MonoBehaviour{
void Update() {
bool AccesingX = ScriptA.X;
// or you can do this also
ScriptA.X = true;
}
}
OR
ScriptA.cs
Class ScriptA : MonoBehaviour{
//you are actually creating instance of this class to access variable.
public static ScriptA instance;
void Awake(){
// give reference to created object.
instance = this;
}
// by this way you can access non-static members also.
public bool X = false;
}
ScriptB.cs
Class ScriptB : MonoBehaviour{
void Update() {
bool AccesingX = ScriptA.instance.X;
// or you can do this also
ScriptA.instance.X = true;
}
}
for more detail, you can refer singleton class.