The Witness: Reformulate sound puzzles for a deaf person

I think the most spoiler-free reformulation naturally would be spectrograms of the sound records. Since, they allow you to hear with your eyes.
I made them and checked that you can see (on spectrograms) all the patterns, which I was able (hardly) to hear (in the sounds), that means the puzzles must be solvable with my spectrograms even if you hear nothing.

Note:
1. Many puzzles becaume trivial for me once I saw the spectrograms, but some still are hard (see note#2 below). I think this is perfectly normal, since exactly the same was true in the other parts of iland: most of the puzzles where just to make sure that you understood rules correctly, not to be a challenge. Also I think this was the case for a musician, who would hear sounds.
2. Even once you figure out all the rules correctly you still may need some trial and error to make sure if you see correctly, but these are minor (much much smaller than I had to try using my ears).
3. On the spectrograms below you will see time on horisontal axis, frequency on the vertical and the color shows intensity of the sound component.

  1. The laser puzzles. In the game sounds are grouped in the infinitelly repeating sets, which are a little bit different each time, I recorded only 2 sets per puzzle, they are enough to find the solutions. The order you can solve them is fixed, so to minimize the spoilers I just give the spectrograms in this order:

1.1. S1P1 (set 1, puzzle 1)

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1.2. S1P2

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1.3. S1P3

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1.4. S2P1

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1.5. S2P2

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1.6. S2P3

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1.7. S2P4

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1.8. S3P1

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1.9. S3P2

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1.10. S3P3

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1.11. S3P4

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1.12. S3P5

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1.13. S3P6 (here I decided that 2 sets is not enough and made 4)

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  1. The Vault puzzle. (the is the only puzzle, which is not related to the laser, so once you find it you will know that this is it). Here is hard to find a set, which you need so I just recorder 4 minutes.

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