How to know a buffered channel is full

You can use the select statement with a default. In case it is not possible to do any of the cases, like sending to a full channel, the statement will do the default:

package main

import "fmt"

func main() {
    ch := make(chan int, 1)

    // Fill it up
    ch <- 1

    select {
    case ch <- 2: // Put 2 in the channel unless it is full
    default:
        fmt.Println("Channel full. Discarding value")
    }
}

Output:

Channel full. Discarding value

Playground: http://play.golang.org/p/1QOLbj2Kz2

Check without sending

It is also possible to check the number of elements queued in a channel by using len(ch), as stated in the Go specifications. This in combination with cap allows us to check if a channel is full without sending any data.

if len(ch) == cap(ch) {
    // Channel was full, but might not be by now
} else {
    // Channel wasn't full, but might be by now
}

Note that the result of the comparison may be invalid by the time you enter the if block


instead I choose to drop the item sent to the buffered channel.

That is called "overflowing channel", and you find ANisus's answer implemented in eapache/channels/overflowing_channel.go:

for elem := range ch.input {
    // if we can't write it immediately, drop it and move on
    select {
    case ch.output <- elem:
    default:
    }
}
close(ch.output)

But that project eapache/channels implements other strategies as well:

  • OverflowingChannel implements the Channel interface in a way that never blocks the writer.
    Specifically, if a value is written to an OverflowingChannel when its buffer is full
    (or, in an unbuffered case, when the recipient is not ready) then that value is simply discarded.

For the opposite behaviour (discarding the oldest element, not the newest) see RingChannel.