What abilities are available to a Leader from the Leader mod?

Xcom 2 released with 3 mods available from the guys that made The Long War mod for Xcom at launch. (Before launch, even, for those with preview copies) One of these mods introduced a new skill tree for high ranking soldiers that provide leadership themed bonuses. What skills can be learned, and what do they do?


Fireteam leader

  • Collector - Killing any non-human enemy has a 50% chance to grant 1 intel point as long as the leader is healthy.
  • Get Some - Once per mission, spend an action to grant all allies within Command Range a +20 bonus to Critical Hit chances for the remainder of the turn.

Squad Leader

  • Defilade - Soldiers within Command Range of the leader receive +5 bonus to defense value provided by cover.
  • Focus Fire - Spend an action to pinpoint a target and grant your squad cumulative Aim bonuses and 1 Armor Piercing on attacks against that target for the rest of the turn.

Section Leader

  • Fall Back! - Spend an action to grant a free but uncontrolled defensive action to any visible ally.
  • Scavenger - Mission rewards of supplies, Alien Alloys and Elerium increased by 30% after successful missions. Chance of collecting extra Alien Alloys and Elerium from aliens.

Troop Leader

  • Fire Discipline - All allies within Command Range of the leader gain +10% to hit on reaction fire.
  • Oscar Mike - Spend an action to give all allies within Command Range +3 Mobility for the remainder of the turn. Usable once per mission.

Field Commander

  • Lead by Example - The leader improves the Aim, Will and Hack of soldiers within Command Range by half the difference between soldier and leader.
  • Combined Arms - All allies within Command Range of the leader do +1 damage with all successful attacks.

Source: Inside the mod LW_OfficerPack/Localization/XComGame.int