Best way to force a Sectoid to lose Mind Control?
Help, what's the best way to force a Sectoid to relinquish mind control on one of my units? Bullets and melee are ok, but the % chance to hit is killing me as it's often that it misses and I take serious damage the next turn.
Solution 1:
Flashbangs are your answer, as a flashbang that explodes in range of a Sectoid will 100% of the time force the Sectoid to relinquish mind control over a teammates.
Note that once done so, the Sectoid will no longer be able to use any alien abilities and will default to ranged weaponry.