modding dwarf fortress adventure dwarves

Find the file "creature_standard.txt" in the DF directory, and then look inside it for the Creature:Dwarf section. Now edit all of the racial stats for dwarves to something like the following:

[NATURAL_SKILL:AXE:16]
[NATURAL_SKILL:SWORD:16]
[NATURAL_SKILL:DAGGER:16]
[NATURAL_SKILL:MACE:16]
[NATURAL_SKILL:HAMMER:16]
[NATURAL_SKILL:SPEAR:16]
[NATURAL_SKILL:CROSSBOW:16]
[NATURAL_SKILL:SHIELD:16]
[NATURAL_SKILL:ARMOR:16]

You are editing the starting skills for all dwarves to 16, which is legendary. Now if you start an adventurer dwarf, he will start with those stat levels. Unfortunatly, if you fight another dwarf as an adventurer, he will have those stats as well.

There is a thread at http://www.bay12forums.com/smf/index.php?topic=142595.0 that discusses making invulnerable adventurer creatures.